Satoshi Hashizume
According to our database1,
Satoshi Hashizume
authored at least 21 papers
between 2016 and 2021.
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Bibliography
2021
Proceedings of the HCI in Mobility, Transport, and Automotive Systems, 2021
2019
Sonovortex: Aerial Haptic Layer Rendering by Aerodynamic Vortex and Focused Ultrasound.
CoRR, 2019
Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex.
Proceedings of the Human-Computer Interaction. Recognition and Interaction Technologies, 2019
2018
EXController: enhancing interaction capability for VR handheld controllers using real-time vision sensing.
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, 2018
Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018
Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation.
Proceedings of the HCI International 2018, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
Telewheelchair: the Remote Controllable Electric Wheelchair System combined Human and Machine Intelligence.
Proceedings of the 9th Augmented Human International Conference, 2018
2017
Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
Telewheelchair: a demonstration of the intelligent electric wheelchair system towards human-machine.
Proceedings of the SIGGRAPH Asia 2017 Emerging Technologies, Bangkok, Thailand, November 27, 2017
Morpho sculptures: digital fabrication methods of engraving flat materials into shape changing user interfaces.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Telewheelchair: The intelligent electric wheelchair system towards human-machine combined environmental supports.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Digital fabrication and manipulation method for underwater display and entertainment.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Sonovortex: rendering multi-resolution aerial haptics by aerodynamic vortex and focused ultrasound.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017
Cross-field haptics: Multiple direction haptics combined with magnetic and electrostatic fields.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
Stimulated percussions: method to control human for learning music by using electrical muscle stimulation.
Proceedings of the 8th Augmented Human International Conference, 2017
2016
Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016
Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Emerging Technologies, 2016
Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016