Satoru Tokuhisa
Orcid: 0000-0001-5873-2528
According to our database1,
Satoru Tokuhisa
authored at least 22 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
The Adventure in Science Museum: AR Game Featuring Anthropomorphized Companion to Enhance Learning Experience in Science Museum.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
2023
2017
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2014
Personal, Physical, Social, and Creative Contextual Design for Art Education: How to Achieve Fun in Art Education for Children.
Comput. Entertain., 2014
2013
Proceedings of the Seventh International Conference on Tangible, 2013
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013
2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2010
Composing sounds and images for public display using correlated KANSEI information: (Copyright restrictions prevent ACM from providing the full text for this article).
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010
The World is Canvas: a coloring application for children based on physical interaction.
Proceedings of the Interaction Design and Children, 2010
2009
Int. J. Technol. Hum. Interact., 2009
xtel: a development environment to support rapid prototyping of "ubiquitous content".
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009
2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007
2006
MYSQ: : an entertainment system based on content creation directly linked to communication.
Comput. Entertain., 2006
2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004