Satoru Tokuhisa

Orcid: 0000-0001-5873-2528

According to our database1, Satoru Tokuhisa authored at least 22 papers between 2004 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
The Adventure in Science Museum: AR Game Featuring Anthropomorphized Companion to Enhance Learning Experience in Science Museum.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2023
Light-Field Visual System for the Remote Robot Operation Interface.
IROS, 2023

2017
MeLight: Embodied Appreciation of "Inouzu".
Proceedings of the Virtual Reality International Conference - Laval Virtual 2017, 2017

FLIPPIN': Exploring a Paper-based Book UI Design in a Public Space.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2014
Personal, Physical, Social, and Creative Contextual Design for Art Education: How to Achieve Fun in Art Education for Children.
Comput. Entertain., 2014

2013
Demo hour.
Interactions, 2013

Ninja track: design of electronic toy variable in shape and flexibility.
Proceedings of the Seventh International Conference on Tangible, 2013

OpenLight: a concept of urban lighting to make urbanites aware of each other.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
Experience "panavi, ": challenge to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2010
Composing sounds and images for public display using correlated KANSEI information: (Copyright restrictions prevent ACM from providing the full text for this article).
Proceedings of the ACM SIGGRAPH ASIA 2010 Posters, Seoul, Republic of Korea, December 15, 2010

The World is Canvas: a coloring application for children based on physical interaction.
Proceedings of the Interaction Design and Children, 2010

2009
Designing Ubiquitous Content for Daily Lifestyle.
Int. J. Technol. Hum. Interact., 2009

xtel: a development environment to support rapid prototyping of "ubiquitous content".
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

Aequorin: Design of a system for reduction of the user's stress in one day.
Proceedings of the International Conference on Ultra Modern Telecommunications, 2009

Nervixxx: A Video Performance System with Neural Interfaces.
Proceedings of the Second International Conference on Advances in Computer-Human Interaction, 2009

2008
Talktic: a development environment for pervasive computing applications.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Rhythmism: a VJ performance system with maracas based devices.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
MYSQ: : an entertainment system based on content creation directly linked to communication.
Comput. Entertain., 2006

2005
SUIRIN.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Tri-Story as "intuitive cinema" interactive storytelling based on physical action for multi-screen.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005

2004
atMOS: self expression movie generating system for 3G mobile communication.
Proceedings of the 3rd International Conference on Mobile and Ubiquitous Multimedia, 2004


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