Saskia Bakker

Orcid: 0009-0007-2987-7104

According to our database1, Saskia Bakker authored at least 62 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
From Experience to Experience: Key Insights for Improved Interaction with AI in Radiology.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2022
Trust in Clinical AI: Expanding the Unit of Analysis.
Proceedings of the HHAI 2022: Augmenting Human Intellect, 2022

2020
Exploring Everyday Sounds in Dementia: Practical Guidelines for Interactive Workshops.
Proceedings of the HCI and Design in the Context of Dementia, 2020

LOOP: Exploring Physicalization of Activity Tracking Data.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

The Role of Everyday Sounds in Advanced Dementia Care.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Dandelion Diagram: Aggregating Positioning and Orientation Data in the Visualization of Classroom Proxemics.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Econundrum: Visualizing the Climate Impact of Dietary Choice through a Shared Data Sculpture.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
CheckMates, Helping Nurses Plan Ahead in the Neonatal Intensive Care Unit.
Multimodal Technol. Interact., 2019

Demo hour.
Interactions, 2019

Designing Motion Matching for Real-World Applications: Lessons from Realistic Deployments.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Stimulating Photo Curation on Smartphones.
Proceedings of the 2019 Conference on Human Information Interaction and Retrieval, 2019

HawkEye - Deploying a Design Fiction Probe.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

ClassBeacons: Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Unobtrusively Enhancing Reflection-in-Action of Teachers through Spatially Distributed Ambient Information.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

How Peripheral Data Visualisation Systems Support Secondary School Teachers during VLE-Supported Lessons.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Foregrounding Everyday Sounds in Dementia.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

Beepless: Using Peripheral Interaction in an Intensive Care Setting.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Plux: Exploring Light Settings through Hybrid Control.
Proceedings of the Twelfth International Conference on Tangible, 2018

Internet of Tangibles: Exploring the Interaction-Attention Continuum.
Proceedings of the Twelfth International Conference on Tangible, 2018

ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the Classroom.
Proceedings of the Twelfth International Conference on Tangible, 2018

Developing the Teach21 Online Authoring Tool.
Proceedings of the 10th International Conference on Computer Supported Education, 2018

Developing an Online Authoring Tool to Support Teachers in Designing 21st Century Design Based Education in Primary School.
Proceedings of the Computer Supported Education - 10th International Conference, 2018

2017
Understanding teachers' routines to inform classroom technology design.
Educ. Inf. Technol., 2017

Multi-User Motion Matching Interaction for Interactive Television using Smartwatches.
Proceedings of the Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video, Hilversum, Netherlands, June 14, 2017

Wobble: Shaping Unobtrusive Reminders for Prospective Memories in the Home Context.
Proceedings of the Tenth International Conference on Tangible, 2017

Smart Home Control using Motion Matching and Smart Watches.
Proceedings of the Interactive Surfaces and Spaces, 2017

FireFlies2: Interactive Tangible Pixels to enable Distributed Cognition in Classroom Technologies.
Proceedings of the Interactive Surfaces and Spaces, 2017

FeetForward: On Blending New Classroom Technologies into Secondary School Teachers' Routines.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017

A Tool for Developing Design-Based Learning Activities for Primary School Teachers.
Proceedings of the Data Driven Approaches in Digital Education, 2017

WaveTrace: Motion Matching Input using Wrist-Worn Motion Sensors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Musico: Personal Playlists through Peripheral and Implicit Interaction.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

<i>LOOP</i>: A Physical Artifact to Facilitate Seamless Interaction with Personal Data in Everyday Life.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Facilitating peripheral interaction: design and evaluation of peripheral interaction for a gesture-based lighting control with multimodal feedback.
Pers. Ubiquitous Comput., 2016

Physikit: Data Engagement Through Physical Ambient Visualizations in the Home.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Lernanto: Using an Ambient Display During Differentiated Instruction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Tumble Clock: Bringing Users in Touch with their Snooze Time.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Peripheral interaction: characteristics and considerations.
Pers. Ubiquitous Comput., 2015

I am Calm: Towards a Psychoneurological Evaluation of ABC Ringtones.
IxD&A, 2015

Preface.
IxD&A, 2015

Teaching children digital literacy through design-based learning with digital toolkits in schools.
Int. J. Child Comput. Interact., 2015

Evaluating Peripheral Interaction Design.
Hum. Comput. Interact., 2015

The ATB Framework: Quantifying and Classifying Epistemic Strategies in Tangible Problem-Solving Tasks.
Proceedings of the Ninth International Conference on Tangible, 2015

BlurtLine: A Design Exploration to Support Children with ADHD in Classrooms.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

2014
Classifying physical strategies in tangible tasks: a video-coding framework for epistemic actions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Peripheral interaction: shaping the research and design space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Evaluating player experience for children's outdoor pervasive games.
Entertain. Comput., 2013

SpectroFlexia: interactive stained glass as a flexible peripheral information display.
Proceedings of the Seventh International Conference on Tangible, 2013

FireFlies: physical peripheral interaction design for the everyday routine of primary school teachers.
Proceedings of the Seventh International Conference on Tangible, 2013

2012
Embodied metaphors in tangible interaction design.
Pers. Ubiquitous Comput., 2012

Knowing by ear: leveraging human attention abilities in interaction design.
J. Multimodal User Interfaces, 2012

Acting by hand: Informing interaction design for the periphery of people's attention.
Interact. Comput., 2012

Exploring peripheral interaction design for primary school teachers.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

FireFlies: supporting primary school teachers through open-ended interaction design.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

2011
MoSo tangibles: evaluating embodied learning.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Talking tangibles: design for peripheral interaction.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

2010
Exploring Interactive Systems Using Peripheral Sounds.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2009
Designing to support reasoned imagination through embodied metaphor.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Identifying embodied metaphors in children's sound-action mappings.
Proceedings of the Interaction Design and Children, 2009

2008
OPOS: an observation scheme for evaluating head-up play.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
Weathergods: tangible interaction in a digital tabletop game.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Tangible interaction in tabletop games: studying iconic and symbolic play pieces.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007


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