Sascha Schneider

Orcid: 0000-0003-4690-3777

According to our database1, Sascha Schneider authored at least 25 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
The influence of content-relevant background color as a retrieval cue on learning with multimedia.
Educ. Inf. Technol., August, 2024

Listen closely: Prosodic signals in podcast support learning.
Comput. Educ., 2024

2023
Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations.
Comput. Educ., 2023

2022
The impact of video lecturers' nonverbal communication on learning - An experiment on gestures and facial expressions of pedagogical agents.
Comput. Educ., 2022

2021
Correction to: The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process., 2021

The effect of signaling in dependence on the extraneous cognitive load in learning environments.
Cogn. Process., 2021

2020
Does the effect of enthusiasm in a pedagogical Agent's voice depend on mental load in the Learner's working memory?
Comput. Hum. Behav., 2020

Investigating the effects of beat and deictic gestures of a lecturer in educational videos.
Comput. Educ., 2020

2019
Boundary conditions of the politeness effect in online mathematical learning.
Comput. Hum. Behav., 2019

Social entities in educational videos: Combining the effects of addressing and professionalism.
Comput. Hum. Behav., 2019

2018
Mood-affect congruency. Exploring the relation between learners' mood and the affective charge of educational videos.
Comput. Educ., 2018

2017
Ageism - Age coherence within learning material fosters learning.
Comput. Hum. Behav., 2017

Leaderboards within educational videogames: The impact of difficulty, effort and gameplay.
Comput. Educ., 2017

2016
Mining Learning and Crafting Scientific Experiments: A Literature Review on the Use of Minecraft in Education and Research.
J. Educ. Technol. Soc., 2016

The negative impact of saturation on website trustworthiness and appeal: A temporal model of aesthetic website perception.
Comput. Hum. Behav., 2016

From duels to classroom competition: Social competition and learning in educational videogames within different group sizes.
Comput. Hum. Behav., 2016

The higher the score, the higher the learning outcome? Heterogeneous impacts of leaderboards and choice within educational videogames.
Comput. Hum. Behav., 2016

One for all?! Simultaneous examination of load-inducing factors for advancing media-related instructional research.
Comput. Educ., 2016

2015
Mind your Ps and Qs! How polite instructions affect learning with multimedia.
Comput. Hum. Behav., 2015

Introducing the familiarity mechanism: A unified explanatory approach for the personalization effect and the examination of youth slang in multimedia learning.
Comput. Hum. Behav., 2015

2011
Knowledge-based medical system integration to foster knowledge transfer and network building.
Proceedings of the IEEE International Conference on Systems, 2011

2006
Interaktive massiv-parallele Visualisierung großer Datenmengen aus Strömungssimulationen.
PhD thesis, 2006

2003
Rendering Large (Volume) Datasets: A new Parallel Visualization System.
Proceedings of the 11-th International Conference in Central Europe on Computer Graphics, 2003

Fast scalar- & vectorfield visualization using a new progressive grid class.
Proceedings of the Simulation und Visualisierung 2003 (SimVis 2003), 2003

2002
Parallel Real-Time Fluid Simulation and Animation with Fractal Optical Refinements.
Proceedings of the 16<sup>th</sup> European Simulation Multiconference: Modelling and Simulation 2002, 2002


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