Sarah Parsons
Orcid: 0000-0002-2542-4745
According to our database1,
Sarah Parsons
authored at least 23 papers
between 2002 and 2023.
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Bibliography
2023
Pericardial Effusion Detection on Post-Mortem Computed Tomography Images Using Convolutional Neural Networks.
Proceedings of the MEDINFO 2023 - The Future Is Accessible, 2023
2022
Interpretable Hierarchical Bayesian Modeling of Cell-Type Distributions in COVID-19 Disease.
Proceedings of the 56th Annual Conference on Information Sciences and Systems, 2022
2021
Proceedings of the International Symposium on Networks, Computers and Communications, 2021
Proceedings of the 9th IEEE/ACM Workshop on Education for High Performance Computing, 2021
A value-based approach for training of classifiers with high-throughput small molecule screening data.
Proceedings of the BCB '21: 12th ACM International Conference on Bioinformatics, 2021
2020
Sources and methods for cryptologic history: NSA.gov - a tour through its history and resources.
Cryptologia, 2020
2019
Prosocial games for inclusion: Interaction patterns and game outcomes for elementary-aged children.
Int. J. Child Comput. Interact., 2019
2018
Outcomes for design and learning when teenagers with autism codesign a serious game: A pilot study.
J. Comput. Assist. Learn., 2018
2017
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2016
Proceedings of the 14th Participatory Design Conference, 2016
What Technology for Autism Needs to be Invented? Idea Generation from the Autism Community via the ASCmeI.T. App.
Proceedings of the Computers Helping People with Special Needs, 2016
Proceedings of the Computers Helping People with Special Needs, 2016
Erratum to: Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi Arabia.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
Investigating the Use of Social Media Technologies by Adults with Autism Spectrum Disorder in Saudi Arabia.
Proceedings of the Universal Access in Human-Computer Interaction. Users and Context Diversity, 2016
"This is how I want to learn": High Functioning Autistic Teens Co-Designing a Serious Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Learning to work together: Designing a multi-user virtual reality game for social collaboration and perspective-taking for children with autism.
Int. J. Child Comput. Interact., 2015
Proceedings of the ACM Web Science Conference, 2015
2014
Improving Social and Communication Skills of Adult Arabs with ASD through the Use of Social Media Technologies.
Proceedings of the Computers Helping People with Special Needs, 2014
2010
Proceedings of the Interaction Design and Children, 2010
2006
Virtual environments for social skills training: comments from two adolescents with autistic spectrum disorder.
Comput. Educ., 2006
Br. J. Educ. Technol., 2006
2003
The AS interactive project: single-user and collaborative virtual environments for people with high-functioning autistic spectrum disorders.
Comput. Animat. Virtual Worlds, 2003
2002
Applied virtual environments to support learning of social interaction skills in users with Asperger's Syndrome.
Digit. Creativity, 2002