Sarah Niebe

Orcid: 0000-0001-8914-4542

According to our database1, Sarah Niebe authored at least 10 papers between 2009 and 2017.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Links

On csauthors.net:

Bibliography

2017
A fast linear complementarity problem solver for fluid animation using high level algebra interfaces for GPU libraries.
Comput. Graph., 2017

A Fast Linear Complementarity Problem (LCP) Solver for Separating Fluid-Solid Wall Boundary Conditions.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017

2015
Numerical Methods for Linear Complementarity Problems in Physics-Based Animation
Synthesis Lectures on Computer Graphics and Animation, Morgan & Claypool Publishers, ISBN: 978-3-031-79564-0, 2015

2013
RPI-MATLAB-Simulator: A Tool for Efficient Research and Practical Teaching in Multibody Dynamics.
Proceedings of the VRIPHYS 13: 10th Workshop on Virtual Reality Interactions and Physical Simulations, 2013

2010
A nonsmooth nonlinear conjugate gradient method for interactive contact force problems.
Vis. Comput., 2010

Normal and Friction Stabilization Techniques for Interactive Rigid Body Constraint-based Contact Force Computations.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

A Triangle Bending Constraint Model for Position-Based Dynamics.
Proceedings of the Seventh Workshop on Virtual Reality Interactions and Physical Simulations, 2010

Interactive Rigid Body Dynamics Using a Projected Gauss-Seidel Subspace Minimization Method.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2010

Projected Gauss-Seidel Subspace Minimization Method for Interactive Rigid Body Dynamics - Improving Animation Quality using a Projected Gauss-Seidel Subspace Minimization Method.
Proceedings of the GRAPP 2010, 2010

2009
Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body Simulation.
Proceedings of the Sixth Workshop on Virtual Reality Interactions and Physical Simulations, 2009


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