Sarah Jane Pell

Orcid: 0000-0003-2367-0341

Affiliations:
  • Monash University, Australia


According to our database1, Sarah Jane Pell authored at least 16 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

2014
2016
2018
2020
2022
2024
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Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
WaterHCI: Water in Human-Computer Interaction.
Found. Trends Hum. Comput. Interact., 2024

Exploring the Design of Playful Devices for Surfing.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024


Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Augmented Astronaut Survival: Updating the 'How to Survive on the Moon' scenario workshop in preparation for an Artemis Edition.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System.
Proc. ACM Hum. Comput. Interact., 2023

Demonstrating Fluito: A playful floatation tank experience.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Splash! Identifying the Grand Challenges for WaterHCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2018
The Artist, Astronaut, and Avatar in Space Exploration.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
Adventure and technology: an earthquake-interrupted expedition to Mt. Everest.
Interactions, 2017

2016
Technology meets adventure: learnings from an earthquake-interrupted Mt. everest expedition.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

2015
Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water Contact.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2013
Designing for depth: underwater play.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Gravity well: underwater play.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013


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