Sarah Diefenbach

Orcid: 0000-0002-4347-5028

Affiliations:
  • Ludwig Maximilian University of Munich, Germany


According to our database1, Sarah Diefenbach authored at least 113 papers between 2007 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Responsible Automation: Exploring Potentials and Losses through Automation in Human-Computer Interaction from a Psychological Perspective.
Inf., August, 2024

Miles apart but close at heart?: Exploration of UX checklist for relatedness technologies based on focus groups.
i-com, April, 2024

Where the Wild Things Are - A Trip to the Pervasive Multiverse and Its Inhabitants.
IEEE Pervasive Comput., 2024

Creating Subtle Transparency in Smart Spaces: Visual Cues to Communicate Attention and Intention of Assistive Systems.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024

I did it once, but can I do it again? The role of responsibility attribution and self-efficacy in technology for sustainable behavior change.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024

Actual Versus Attributed Consciousness: Studying AI From a User Perspective.
Proceedings of the Mensch und Computer 2024, 2024

The Fernstudent. A User-Centered Design Case Study on Improvements of Hybrid Teaching Through A Physical Avatar in the Classroom.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024

2023
The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing Technology.
Multimodal Technol. Interact., 2023

Branchenreport UX/Usability 2023 - Ergebnisse der jährlichen Befragung unter UX/Usability Professionals in Deutschland.
Proceedings of the Usability Professionals 2023, Rapperswil, Schweiz, September 3-6, 2023, 2023

Designing for Technology Transparency - Transparency Cues and User Experience.
Proceedings of the Usability Professionals 2023, Rapperswil, Schweiz, September 3-6, 2023, 2023

Matching Mind and Method: Augmented Decision-Making with Digital Companions based on Regulatory Mode Theory.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

The Attendant Perspective: Present Others in Public Technology Interactions.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
The Buffer Effect: Strategic Choice of Communication Media and the Moderating Role of Interpersonal Closeness.
J. Media Psychol. Theor. Methods Appl., September, 2022

Invisible but Understandable: In Search of the Sweet Spot between Technology Invisibility and Transparency in Smart Spaces and Beyond.
Multimodal Technol. Interact., 2022

Emotional Closeness by Means of Intelligent Thoughts and Memory Spaces.
Proceedings of the HT '22: 33rd ACM Conference on Hypertext and Social Media, 2022

Branchenreport UX/Usability 2022.
Proceedings of the Usability Professionals 2022, Darmstadt, Germany, September 4-7, 2022, 2022

2021
Smartphone and the Self: Experimental Investigation of Self-Incorporation of and Attachment to Smartphones.
Multimodal Technol. Interact., 2021

From Becoming to Being Digital.
i-com, 2021

The Development of Overtrust: An Empirical Simulation and Psychological Analysis in the Context of Human-Robot Interaction.
Frontiers Robotics AI, 2021

Can Robots Earn Our Trust the Same Way Humans Do? A Systematic Exploration of Competence, Warmth, and Anthropomorphism as Determinants of Trust Development in HRI.
Frontiers Robotics AI, 2021

Connect With Me. Exploring Influencing Factors in a Human-Technology Relationship Based on Regular Chatbot Use.
Frontiers Digit. Health, 2021

'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021

Interaction in the Public: Aesthetics, Social Acceptability, and Social Context.
Proceedings of the Mensch und Computer 2021, 2021

Branchenreport UX/Usability 2021.
Proceedings of the Usability Professionals 2021, Ingolstadt, Germany, September 5-8, 2021, 2021

2020
Emotion and Interaction Control: A Motive-Based Approach to Media Choice in Socio-Emotional Communication.
Multimodal Technol. Interact., 2020

The Eternal Robot: Anchoring Effects in Humans' Mental Models of Robots and Their Self.
Frontiers Robotics AI, 2020

Persuasive Feedback for Fitness Apps: Effects of Construal Level and Communication Style.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020

Branchenreport UX/Usability 2020.
Proceedings of the Usability Professionals 2020, Magdebug, Germany, September 6-9, 2020, 2020

Gender Differences in Simulation Sickness in Static vs. Moving Platform VR Automated Driving Simulation.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design, 2020

2019
Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica.
Int. J. Hum. Comput. Stud., 2019

Potential and Challenges of Prototyping in Product Development and Innovation.
i-com, 2019

Robotervertrauen: Eine Exploration vertrauensförderlicher Attribute der Robotergestaltung mittels Clusteranalyse.
Proceedings of the Mensch und Computer 2019, 2019

Branchenreport UX/Usability 2019.
Proceedings of the Usability Professionals 2019, Hamburg, Germany, September 8-11, 2019., 2019

Die Roboterpersönlichkeit - Konzeption, Gestaltung und Evaluation der Persönlichkeit von sozialen Technologien.
Proceedings of the Usability Professionals 2019, Hamburg, Germany, September 8-11, 2019., 2019

How Performing an Activity Makes Meaning.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Smartphone as a Pacifier and its Consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Practical Challenges for the Design of Personal Informatics Systems.
i-com, 2018

Moving beyond assistance: psychological qualities of digital companions.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

Minimal Design, Maximum Confusion - Wie das Minimal Design Dogma die Usability aushebelt.
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018

Branchenreport UX/Usability 2018.
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018

Psychologische Qualitäten digitaler Companions.
Proceedings of the Mensch und Computer 2018, 2018

Paradoxe Effekte von Gamification: Spielerisch vorbei am Ziel.
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018

Effektives Prototyping: Eine Stakeholder-orientierte Perspektive.
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018

Who do you follow?: Social Robots' Impact on Human Judgment.
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018

2017
Exploring the Social Media Impact of Voting Advice Apps: A Case Study on the Representation of the Wahl-O-Mat on Twitter.
i-com, 2017

Erfolgreiche Kommunikation und Kundenbeziehungen gestalten.
Proceedings of the Usability Professionals 2017, 2017

Branchenreport UX/Usability 2017.
Proceedings of the Usability Professionals 2017, 2017

(Dis)Respectful Technologies: Wie Technik soziale Normen im Arbeits- und Privatleben aushebelt - und was sich dagegen tun lässt.
Proceedings of the Usability Professionals 2017, 2017

Erfolgreiches Prototyping im Ideenstadium der Produktentwicklung.
Proceedings of the Usability Professionals 2017, 2017

More than Just Human: The Psychology of Social Robots.
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2017

Truly Social Robots - Understanding Human-Robot Interaction from the Perspective of Social Psychology.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017

WhatsApp and Wellbeing: A study on WhatsApp usage, communication quality and stress.
Proceedings of the HCI 2017, 2017

2016
Technology for Behavior Change - Potential, Challenges, and Ethical Questions.
i-com, 2016

Branchenreport UX/Usability 2016 - Ergebnisse der jährlichen Befragung unter UX/Usability Professionals in Deutschland.
Proceedings of the Usability Professionals 2016, Aachen, Germany, September 4-7, 2016, 2016

Von der Datenverwaltung zur erfolgreichen Kommunikation - UX-Design für Customer-Relationship-Management (CRM) Systeme aus psychologischer Perspektive.
Proceedings of the Usability Professionals 2016, Aachen, Germany, September 4-7, 2016, 2016

Einstellungen gegenüber Selbstverbesserungstechnologien.
Proceedings of the Mensch und Computer 2016, 2016

Murphy Miserable Robot: A Companion to Support Children's Well-being in Emotionally Difficult Situations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing with Image Schemas: Resolving the Tension Between Innovation, Inclusion and Intuitive Use.
Interact. Comput., 2015

An Experience Perspective on Intuitive Interaction: Central Components and the Special Effect of Domain Transfer Distance.
Interact. Comput., 2015

Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception.
Int. J. Hum. Comput. Interact., 2015

The Power of Freeletics.
i-com, 2015

Die Intuitivitäts-Illusion: Intuitives Nutzererleben durch Attributionsfehler.
Proceedings of the Mensch und Computer 2015, 2015

"Mein Coach für Wohlbefinden und Gesundheit". User Experience von E-Health-Technologien.
Proceedings of the Mensch und Computer 2015, 2015

3, 2, 1, meins! Analyse der Nutzerziele beim Onlineshopping mittels der "Mental Model Diagramm"-Methode.
Proceedings of the Mensch und Computer 2015, 2015

Branchenreport UX/Usability 2015.
Proceedings of the Mensch und Computer 2015, 2015

Vom Wunsch zum Ziel?! Potential von Technologien zur Selbstverbesserung.
Proceedings of the Mensch und Computer 2015, 2015

2014
Berichte aus der Usability/UX Branche: Ausbildungswege, Arbeitsfeld und aktuelle Diskussionen.
i-com, 2014

Aesthetics of interaction: a literature synthesis.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Keymoment: initiating behavior change through friendly friction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Branchenreport UX/Usability 2014.
Proceedings of the Mensch & Computer 2014 - Usability Professionals, München, Germany, August 31, 2014

Experience Design Tools: Ansätze zur Interaktionsgestaltung aus dem Blickwinkel psychologischer Bedürfnisse.
Proceedings of the Mensch & Computer 2014 - Usability Professionals, München, Germany, August 31, 2014

The 'hedonic' in human-computer interaction: history, contributions, and future research directions.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Prototypen auf dem Prüfstand. Bedeutsamkeit der Repräsentationsform im Rahmen der Konzeptevaluation.
i-com, 2013

Be-greifbare Interaktion.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Durch schnelles Scheitern zum Erfolg: Eine Frage des passenden Prototypen?
Proceedings of the Usability Professionals 2013, 2013

Branchenreport UX/Usability 2013.
Proceedings of the Usability Professionals 2013, 2013

Exploring relationships between interaction attributes and experience.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

The <i>whisper pillow</i>: a study of technology-mediated emotional expression in close relationships.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

An interaction vocabulary. describing the how of interaction.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology.
ACM Trans. Comput. Hum. Interact., 2012

<i>Mo.</i> shared music, shared moment.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Branchenreport Usability 2012.
Proceedings of the Usability Professionals 2012, 2012

Ansätze zur Beschreibung der Ästhetik von Interaktion.
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012

A transformational product to improve self-control strength: the chocolate machine.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The dilemma of the hedonic - Appreciated, but hard to justify.
Interact. Comput., 2011

Erlebnis intuitive Interaktion - ein phänomenlogischer Ansatz.
i-com, 2011

Branchenreport Usability 2011.
Proceedings of the Usability Professionals 2011, 2011

Ästhetik der Interaktion: Beschreibung, Gestaltung, Bewertung.
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011

Entwicklung einer Geschäftsanwendung für multi-touch Interaktionsgeräte in einem KMU.
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011

With a little help from a friend: a shower calendar to save water.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Needs, affect, and interactive products - Facets of user experience.
Interact. Comput., 2010

Fünf Jahre Usability Professionals Forum.
i-com, 2010

Experiences in conceiving and prototyping a commercial business application using multi-touch technology.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

From magical experience to effortlessness: an exploration of the components of intuitive interaction.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

DESIGNi: a workbench for supporting interaction design.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

The impact of concept (re)presentation on users' evaluation and perception.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

INTUI. Exploring the Facets of Intuitive Interaction.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Transformationale Produkte - Acht Konzepte zum schonenden Umgang mit Ressourcen.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Transformationale Produkte - Erleben und wahrgenommene Veränderungspotentiale.
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010

Technologie, die verbindet? Die bedürfinszentrierte Gestaltung von Kommunikationstechnologien für Liebende (und andere, die sich gerne mögen).
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010

Branchenreport Usability 2010.
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010

Ein Interaktionsvokabular: Dimensionen zur Beschreibung der Ästhetik von Interaktionen.
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010

2009
Erleben. Gestalten. Die Usability Professionals 09 in Berlin.
i-com, 2009

Wer, Wie, Was, Wieso, Weshalb, Wie viel? Antworten aus der Usability Branche 2009.
i-com, 2009

Branchenreport Usability 2009.
Proceedings of the Berichtband des siebten Workshops des German Chapters der Usability Professionals Association e.V., 2009

The "Beauty Dilemma": beauty is valued but discounted in product choice.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Usability Professionals 08: Wissen. Können. Tun.
i-com, 2008

Branchenreport Usability 2008: Alles, was Sie schon immer über Usability Professionals wissen wollten.
i-com, 2008

Branchenreport Usability 08.
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008

The Beauty Dilemma.
Proceedings of the Study of Visual Aesthetics in Human-Computer Interaction, 13.07., 2008

Give me a reason: hedonic product choice and justification.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Neues aus der Usability-Branche: Arbeitssituation und Gehälter 2007.
i-com, 2007

Usability als Beruf - Ergebnisse einer Umfrage unter Usability Professionals.
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007


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