Sarah Diefenbach
Orcid: 0000-0002-4347-5028Affiliations:
- Ludwig Maximilian University of Munich, Germany
According to our database1,
Sarah Diefenbach
authored at least 113 papers
between 2007 and 2024.
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Bibliography
2024
Responsible Automation: Exploring Potentials and Losses through Automation in Human-Computer Interaction from a Psychological Perspective.
Inf., August, 2024
Miles apart but close at heart?: Exploration of UX checklist for relatedness technologies based on focus groups.
i-com, April, 2024
IEEE Pervasive Comput., 2024
Creating Subtle Transparency in Smart Spaces: Visual Cues to Communicate Attention and Intention of Assistive Systems.
Proceedings of the Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer Interaction, 2024
I did it once, but can I do it again? The role of responsibility attribution and self-efficacy in technology for sustainable behavior change.
Proceedings of the 13th Nordic Conference on Human-Computer Interaction, 2024
Proceedings of the Mensch und Computer 2024, 2024
The Fernstudent. A User-Centered Design Case Study on Improvements of Hybrid Teaching Through A Physical Avatar in the Classroom.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
The Attendant Card Set: A Research and Design Tool to Consider Perspectives of Attendants versus Users When Co-Experiencing Technology.
Multimodal Technol. Interact., 2023
Branchenreport UX/Usability 2023 - Ergebnisse der jährlichen Befragung unter UX/Usability Professionals in Deutschland.
Proceedings of the Usability Professionals 2023, Rapperswil, Schweiz, September 3-6, 2023, 2023
Proceedings of the Usability Professionals 2023, Rapperswil, Schweiz, September 3-6, 2023, 2023
Matching Mind and Method: Augmented Decision-Making with Digital Companions based on Regulatory Mode Theory.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
The Buffer Effect: Strategic Choice of Communication Media and the Moderating Role of Interpersonal Closeness.
J. Media Psychol. Theor. Methods Appl., September, 2022
Invisible but Understandable: In Search of the Sweet Spot between Technology Invisibility and Transparency in Smart Spaces and Beyond.
Multimodal Technol. Interact., 2022
Proceedings of the HT '22: 33rd ACM Conference on Hypertext and Social Media, 2022
Proceedings of the Usability Professionals 2022, Darmstadt, Germany, September 4-7, 2022, 2022
2021
Smartphone and the Self: Experimental Investigation of Self-Incorporation of and Attachment to Smartphones.
Multimodal Technol. Interact., 2021
The Development of Overtrust: An Empirical Simulation and Psychological Analysis in the Context of Human-Robot Interaction.
Frontiers Robotics AI, 2021
Can Robots Earn Our Trust the Same Way Humans Do? A Systematic Exploration of Competence, Warmth, and Anthropomorphism as Determinants of Trust Development in HRI.
Frontiers Robotics AI, 2021
Connect With Me. Exploring Influencing Factors in a Human-Technology Relationship Based on Regular Chatbot Use.
Frontiers Digit. Health, 2021
'I Don't Need a Goal': Attitudes and Practices in Fitness Tracking beyond WEIRD User Groups.
Proceedings of the MobileHCI '21: 23rd International Conference on Mobile Human-Computer Interaction, Toulouse & Virtual Event, France, 27 September 2021, 2021
Proceedings of the Mensch und Computer 2021, 2021
Proceedings of the Usability Professionals 2021, Ingolstadt, Germany, September 5-8, 2021, 2021
2020
Emotion and Interaction Control: A Motive-Based Approach to Media Choice in Socio-Emotional Communication.
Multimodal Technol. Interact., 2020
The Eternal Robot: Anchoring Effects in Humans' Mental Models of Robots and Their Self.
Frontiers Robotics AI, 2020
Persuasive Feedback for Fitness Apps: Effects of Construal Level and Communication Style.
Proceedings of the Persuasive Technology. Designing for Future Change, 2020
Proceedings of the Usability Professionals 2020, Magdebug, Germany, September 6-9, 2020, 2020
Gender Differences in Simulation Sickness in Static vs. Moving Platform VR Automated Driving Simulation.
Proceedings of the HCI in Mobility, Transport, and Automotive Systems. Automated Driving and In-Vehicle Experience Design, 2020
2019
Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica.
Int. J. Hum. Comput. Stud., 2019
i-com, 2019
Robotervertrauen: Eine Exploration vertrauensförderlicher Attribute der Robotergestaltung mittels Clusteranalyse.
Proceedings of the Mensch und Computer 2019, 2019
Proceedings of the Usability Professionals 2019, Hamburg, Germany, September 8-11, 2019., 2019
Die Roboterpersönlichkeit - Konzeption, Gestaltung und Evaluation der Persönlichkeit von sozialen Technologien.
Proceedings of the Usability Professionals 2019, Hamburg, Germany, September 8-11, 2019., 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
The Smartphone as a Pacifier and its Consequences: Young adults' smartphone usage in moments of solitude and correlations to self-reflection.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018
Minimal Design, Maximum Confusion - Wie das Minimal Design Dogma die Usability aushebelt.
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018
Proceedings of the Mensch und Computer 2018, 2018
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018
Proceedings of the Usability Professionals 2019, Dresden, Germany, September 2-5, 2018., 2018
Proceedings of the Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction, 2018
2017
Exploring the Social Media Impact of Voting Advice Apps: A Case Study on the Representation of the Wahl-O-Mat on Twitter.
i-com, 2017
Proceedings of the Usability Professionals 2017, 2017
Proceedings of the Usability Professionals 2017, 2017
(Dis)Respectful Technologies: Wie Technik soziale Normen im Arbeits- und Privatleben aushebelt - und was sich dagegen tun lässt.
Proceedings of the Usability Professionals 2017, 2017
Proceedings of the Usability Professionals 2017, 2017
Proceedings of the Computer Vision, Imaging and Computer Graphics - Theory and Applications, 2017
Truly Social Robots - Understanding Human-Robot Interaction from the Perspective of Social Psychology.
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017
Proceedings of the HCI 2017, 2017
2016
i-com, 2016
Branchenreport UX/Usability 2016 - Ergebnisse der jährlichen Befragung unter UX/Usability Professionals in Deutschland.
Proceedings of the Usability Professionals 2016, Aachen, Germany, September 4-7, 2016, 2016
Von der Datenverwaltung zur erfolgreichen Kommunikation - UX-Design für Customer-Relationship-Management (CRM) Systeme aus psychologischer Perspektive.
Proceedings of the Usability Professionals 2016, Aachen, Germany, September 4-7, 2016, 2016
Proceedings of the Mensch und Computer 2016, 2016
Murphy Miserable Robot: A Companion to Support Children's Well-being in Emotionally Difficult Situations.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Designing with Image Schemas: Resolving the Tension Between Innovation, Inclusion and Intuitive Use.
Interact. Comput., 2015
An Experience Perspective on Intuitive Interaction: Central Components and the Special Effect of Domain Transfer Distance.
Interact. Comput., 2015
Experience-Oriented and Product-Oriented Evaluation: Psychological Need Fulfillment, Positive Affect, and Product Perception.
Int. J. Hum. Comput. Interact., 2015
Proceedings of the Mensch und Computer 2015, 2015
"Mein Coach für Wohlbefinden und Gesundheit". User Experience von E-Health-Technologien.
Proceedings of the Mensch und Computer 2015, 2015
3, 2, 1, meins! Analyse der Nutzerziele beim Onlineshopping mittels der "Mental Model Diagramm"-Methode.
Proceedings of the Mensch und Computer 2015, 2015
Proceedings of the Mensch und Computer 2015, 2015
2014
Berichte aus der Usability/UX Branche: Ausbildungswege, Arbeitsfeld und aktuelle Diskussionen.
i-com, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014
Proceedings of the Mensch & Computer 2014 - Usability Professionals, München, Germany, August 31, 2014
Experience Design Tools: Ansätze zur Interaktionsgestaltung aus dem Blickwinkel psychologischer Bedürfnisse.
Proceedings of the Mensch & Computer 2014 - Usability Professionals, München, Germany, August 31, 2014
The 'hedonic' in human-computer interaction: history, contributions, and future research directions.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
2013
Prototypen auf dem Prüfstand. Bedeutsamkeit der Repräsentationsform im Rahmen der Konzeptevaluation.
i-com, 2013
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013
Proceedings of the Usability Professionals 2013, 2013
Proceedings of the Usability Professionals 2013, 2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
The <i>whisper pillow</i>: a study of technology-mediated emotional expression in close relationships.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
All You Need is Love: Current Strategies of Mediating Intimate Relationships through Technology.
ACM Trans. Comput. Hum. Interact., 2012
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012
Proceedings of the Mensch & Computer 2012 - Workshopband: interaktiv informiert, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Interact. Comput., 2011
Proceedings of the Mensch & Computer 2011: überMEDIEN|ÜBERmorgen, 2011
Entwicklung einer Geschäftsanwendung für multi-touch Interaktionsgeräte in einem KMU.
Proceedings of the 41. Jahrestagung der Gesellschaft für Informatik, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Interact. Comput., 2010
Experiences in conceiving and prototyping a commercial business application using multi-touch technology.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010
From magical experience to effortlessness: an exploration of the components of intuitive interaction.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010
Proceedings of the Mensch & Computer 2010: Interaktive Kulturen, 2010
Technologie, die verbindet? Die bedürfinszentrierte Gestaltung von Kommunikationstechnologien für Liebende (und andere, die sich gerne mögen).
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010
Ein Interaktionsvokabular: Dimensionen zur Beschreibung der Ästhetik von Interaktionen.
Proceedings of the Jahresband 2010 der Workshops der German Usability Professionals' Association e.V., 2010
2009
i-com, 2009
Proceedings of the Berichtband des siebten Workshops des German Chapters der Usability Professionals Association e.V., 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Branchenreport Usability 2008: Alles, was Sie schon immer über Usability Professionals wissen wollten.
i-com, 2008
Proceedings of the Berichtband des sechsten Workshops des German Chapters der Usability Professionals Association e.V., 2008
Proceedings of the Study of Visual Aesthetics in Human-Computer Interaction, 13.07., 2008
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
2007
Proceedings of the Berichtband des fünften Workshops des German Chapters der Usability Professionals Association e.V., 2007