Sara Vlahovic

Orcid: 0000-0002-7418-0943

According to our database1, Sara Vlahovic authored at least 14 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Exploring the Facets of the Multiplayer VR Gaming Experience.
ACM Trans. Multim. Comput. Commun. Appl., September, 2024

Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time.
Virtual Real., June, 2024

Exploring Conversations with AI NPCs: The Impact of Token Latency on QoE and Player Experience in a Text-Based Game.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

Evaluating QoE in Collaborative Co-Located Training Using Heterogeneous AR Devices.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

2023
An Initiative Toward an Enhanced Industry-Reported Comfort, Accessibility, and Safety Rating System for VR Applications.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Assessment of Varied User Representations and XR Environments in Consumer-Grade XR Telemeetings.
Proceedings of the 17th International Conference on Telecommunications, 2023

2022
A survey of challenges and methods for Quality of Experience assessment of interactive VR applications.
J. Multimodal User Interfaces, 2022

The impact of network and social context on quality of experience for competitive multiplayer virtual reality games.
Proceedings of the GameSys 2022: Proceedings of the 2nd Workshop on Games Systems, 2022

2021
The Effect of VR Gaming on Discomfort, Cybersickness, and Reaction Time.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

2020
QUALINET White Paper on Definitions of Immersive Media Experience (IMEx).
CoRR, 2020

Usability Assessment of a Wearable Video-Communication System.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020

2019
The Impact of Network Latency on Gaming QoE for an FPS VR Game.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019

Challenges in Assessing Network Latency Impact on QoE and In-Game Performance in VR First Person Shooter Games.
Proceedings of the 15th International Conference on Telecommunications, 2019

2018
Subjective Assessment of Different Locomotion Techniques in Virtual Reality Environments.
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018


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