Sara de Freitas
According to our database1,
Sara de Freitas
authored at least 74 papers
between 2006 and 2023.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2023
Inf., February, 2023
2021
Science teachers' experiences of inquiry-based learning through a serious game: a phenomenographic perspective.
Smart Learn. Environ., 2021
2020
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2018
J. Educ. Technol. Soc., 2018
2017
How to Use Gamified Dashboards and Learning Analytics for Providing Immediate Student Feedback and Performance Tracking in Higher Education.
Proceedings of the 26th International Conference on World Wide Web Companion, 2017
Proceedings of the Mixed Reality and Gamification for Cultural Heritage, 2017
2016
Syst., 2016
2015
Learning Analytics Architecture to Scaffold Learning Experience through Technology-based Methods.
Int. J. Serious Games, 2015
Entertain. Comput., 2015
Foundations of dynamic learning analytics: Using university student data to increase retention.
Br. J. Educ. Technol., 2015
Br. J. Educ. Technol., 2015
Proceedings of the 48th Hawaii International Conference on System Sciences, 2015
2014
Inf. Sci., 2014
Int. J. Game Based Learn., 2014
Entertain. Comput., 2014
Proceedings of the Games and Learning Alliance - Third International Conference, 2014
Facilitating Intuitive-Guided Learning in a Serious Game through Integration with a Learning Content Management System.
Proceedings of the Eighth International Conference on Complex, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Int. J. Game Based Learn., 2013
Int. J. Game Based Learn., 2013
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013
Designing leadership and soft skills in educational games: The e-leadership and soft skills educational games design model (ELESS).
Br. J. Educ. Technol., 2013
Proceedings of the 5th International Conference on Games and Virtual Worlds for Serious Applications, 2013
Proceedings of the Third Conference on Learning Analytics and Knowledge, 2013
The Open Innovation Exchange Platform: Experiences of Implementing a Business Community Engagement Platform for Channeling IP Development and Collaboration with Local Businesses.
Proceedings of the IEEE 10th International Conference on e-Business Engineering, 2013
Advances in MASELTOV - Serious Games in a Mobile Ecology of Services for Social Inclusion and Empowerment of Recent Immigrants.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
J. Assoc. Inf. Syst., 2012
Electron. Commer. Res., 2012
Technical Evaluation of The mEducator 3.0 Linked Data-based Environment for Sharing Medical Educational Resources.
Proceedings of the 2nd International Workshop on Learning and Education with the Web of Data, 2012
Proceedings of the 21st Century Learning for 21st Century Skills, 2012
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the 29th ACM international conference on Design of communication, 2011
Blended Game-Based Learning Environments: Extending a Serious Game into a Learning Content Management System.
Proceedings of the 2011 Third International Conference on Intelligent Networking and Collaborative Systems (INCoS), Fukuoka, Japan, November 30, 2011
Classification of cognitive states of attention and relaxation using supervised learning algorithms.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the Serious Games and Edutainment Applications., 2011
Enhancing Learning in Distributed Virtual Worlds through Touch: A Browser-based Architecture for Haptic Interaction.
Proceedings of the Serious Games and Edutainment Applications., 2011
2010
Virtual Real., 2010
The <i>Cortexionist</i> architecture: behavioural intelligence of artificial creatures.
Vis. Comput., 2010
Br. J. Educ. Technol., 2010
Learning as immersive experiences: Using the four-dimensional framework for designing and evaluating immersive learning experiences in a virtual world.
Br. J. Educ. Technol., 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010
Levels of Interaction (LoI): A Model for Scaffolding Learner Engagement in an Immersive Environment.
Proceedings of the Intelligent Tutoring Systems, 10th International Conference, 2010
Proceedings of the Sixth International Conference on Intelligent Environments, 2010
An Empirical Examination of the Relation Between Attention and Motivation in Computer-Based Education: a Modeling Approach.
Proceedings of the Twenty-Third International Florida Artificial Intelligence Research Society Conference, 2010
2009
The use of 'exploratory learning' for supporting immersive learning in virtual environments.
Comput. Educ., 2009
Pedagogic strategies supporting the use of Synchronous Audiographic Conferencing: A review of the literature.
Br. J. Educ. Technol., 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World.
Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, 2009
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
Proceedings of the International Workshop on Affective-Aware Virtual Agents and Social Robots, 2009
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009
2008
J. Comput. Assist. Learn., 2008
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
L4All, a Web-Service Based System for Lifelong Learners.
Proceedings of the Learning Grid Handbook - Concepts, Technologies and Applications, 2008
2007
Serious games - engaging training solutions: A research and development project for supporting training needs.
Br. J. Educ. Technol., 2007
Br. J. Educ. Technol., 2007
Br. J. Educ. Technol., 2007
2006
How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?
Comput. Educ., 2006
Collaborative innovation in the Joint Information Systems Committee distributed e-learning programme.
Br. J. Educ. Technol., 2006
Br. J. Educ. Technol., 2006