Santiago Schez-Sobrino

Orcid: 0000-0001-6620-1719

Affiliations:
  • University of Castilla-La Mancha, Real, Spain


According to our database1, Santiago Schez-Sobrino authored at least 22 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Innovative haptic-based system for upper limb rehabilitation in visually impaired individuals: a multilayer approach.
Multim. Tools Appl., June, 2024

Interactive Video Application: A web-based open-source framework to build interactive videos.
SoftwareX, 2024

Virtual Reality Shopping-Insights: A data-driven framework to assist the design and development of Virtual Reality shopping environments.
SoftwareX, 2024

MR-LEAP: Mixed-Reality Learning Environment for Aspirational Programmers.
Softw. Impacts, 2024

Fatigue Detection Model for Upper Limb Rehabilitation in Virtual Reality.
Proceedings of the Novel and Intelligent Digital Systems: Proceedings of the 4th International Conference, 2024

Exploring Interaction Mechanisms and Perceived Realism in Different Virtual Reality Shopping Setups.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024

Enhancement of the Online Presence of Small and Medium Sized Enterprises with Minimum Impact on Traditional Business Activities in Towns and Cities.
Proceedings of the 26th International Conference on Enterprise Information Systems, 2024

2023
Health-5G: A Mixed Reality-Based System for Remote Medical Assistance in Emergency Situations.
IEEE Access, 2023

A Virtual Reality Shopping platform for enhancing e-commerce activities of small businesses and local economies.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Supporting Small Businesses and Local Economies Through Virtual Reality Shopping and Artificial Intelligence: A Position Paper.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023

2021
A modern approach to supporting program visualization: from a 2D notation to 3D representations using augmented reality.
Multim. Tools Appl., 2021

A novel approach to learning music and piano based on mixed reality and gamification.
Multim. Tools Appl., 2021

Multi-analysis surveillance and dynamic distribution of computational resources: Towards extensible, robust, and efficient monitoring of environments.
Expert Syst. Appl., 2021

2020
RoboTIC: A serious game based on augmented reality for learning programming.
Multim. Tools Appl., 2020

A Distributed Gamified System Based on Automatic Assessment of Physical Exercises to Promote Remote Physical Rehabilitation.
IEEE Access, 2020

A Modern Approach to Personalize Exergames for the Physical Rehabilitation of Children Suffering from Lumbar Spine.
Proceedings of the Enterprise Information Systems - 22nd International Conference, 2020

Personalising Exergames for the Physical Rehabilitation of Children Affected by Spine Pain.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020

2019
Toward Precision Rehabilitation for Neurological Diseases: Data-Driven Approach to Exergame Personalization.
Proceedings of the 13th International Conference on Ubiquitous Computing and Ambient Intelligence, 2019

ANGELA: a novel approach of graphic notation based on the metaphor of road signs to facilitate the learning of programming.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Automatic recognition of physical exercises performed by stroke survivors to improve remote rehabilitation.
Proceedings of the International Conference on Multimedia Analysis and Pattern Recognition, 2019

An Agent-based Approach to Physical Rehabilitation of Patients affected by Neurological Diseases.
Proceedings of the 10th International Conference on Emerging Ubiquitous Systems and Pervasive Networks (EUSPN 2019) / The 9th International Conference on Current and Future Trends of Information and Communication Technologies in Healthcare (ICTH-2019) / Affiliated Workshops, 2019

2017
iProg: development of immersive systems for the learning of programming.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017


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