Sanne de Vries
Orcid: 0000-0002-9032-883X
According to our database1,
Sanne de Vries
authored at least 9 papers
between 2014 and 2023.
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Bibliography
2023
Participation Patterns of Interactive Playful Museum Exhibits: Evaluating the Participant Journey Map through Situated Observations.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2021
The Participant Journey Map: Understanding the Design of Interactive Augmented Play Spaces.
Frontiers Comput. Sci., 2021
2020
Proceedings of the 15th International Conference on Persuasive Technology, Adjunct Proceedings (PERSUASIVE 2020), Aalborg, Denmark, April 20th, 2020
2017
BalanSAR: Using Spatial Augmented Reality to Train Children's Balancing Skills in Physical Education.
Proceedings of the Tenth International Conference on Tangible, 2017
Adding Interactivity to BalanSAR: a Spatial Augmented Reality Game for Balancing in Physical Education.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017
Creativity in Co-design for Physical Education: Comparing Contributions of Children and Professionals.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2017
2016
Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence.
Proceedings of the Intelligent Technologies for Interactive Entertainment, 2016
2015
Proceedings of the Ninth International Conference on Tangible, 2015
2014
Energy Expenditure of Three Public and Three Home-based Active Video Games in Children.
Comput. Entertain., 2014