Sanna Kuoppamäki
Orcid: 0000-0001-7985-4057
According to our database1,
Sanna Kuoppamäki
authored at least 12 papers
between 2019 and 2024.
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Bibliography
2024
Recommendations for designing conversational companion robots with older adults through foundation models.
Frontiers Robotics AI, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Enhancing Autism Therapy through Smart Tangible-Based Digital Storytelling: Co-Design of Activities and Feasibility Study.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024
2023
Designing Multi-Modal Conversational Agents for the Kitchen with Older Adults: A Participatory Design Study.
Int. J. Soc. Robotics, October, 2023
Teacher's Perception on Social Robots to Promote the Integration of Children with Migration Background.
Proceedings of the International Conference on Human-Agent Interaction, 2023
2022
Designing Tangible Robot Mediated Co-located Games to Enhance Social Inclusion for Neurodivergent Children.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022
2021
Designing Kitchen Technologies for Ageing in Place: A Video Study of Older Adults' Cooking at Home.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2021
2020
Using Academic Work Places to Involve Older People in the Design of Digital Applications. Presentation of a Methodological Framework to Advance Co-design in Later Life.
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020
Digital Mobile Technology Enhancing Social Connectedness Among Older Adults in Sweden.
Proceedings of the Human Aspects of IT for the Aged Population. Technologies, Design and User Experience, 2020
Integrating Personal Emergency Response Systems (PERS) into Healthcare Professional Practices: A Scoping Review.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020
2019
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019