Sanjay Chandrasekharan
Orcid: 0000-0001-9484-8675
According to our database1,
Sanjay Chandrasekharan
authored at least 37 papers
between 2004 and 2024.
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Bibliography
2024
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024
2023
From Embodied Doing to Computational Thinking in Kindergarten: A Punctuated Motor Control Model.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
Embodied Learning of Integer Operations Using a Multitouch Design: Touchy Pinchy Integers.
Proceedings of the Proceeding of the 31st International Conference on Computers in Education, 2023
Teacher Cognition: A Model of How Teachers Build Distributed and Enactive Narratives, to Generate and Finetune Mechanism Concepts in Student Minds.
Proceedings of the 45th Annual Meeting of the Cognitive Science Society, 2023
Attention in the mind's eye: using the Navon attention task to track the way the grammatical structure of text passages modulate mental simulation of perspective.
Proceedings of the 45th Annual Meeting of the Cognitive Science Society, 2023
2021
Rethinking correspondence: how the process of constructing models leads to discoveries and transfer in the bioengineering sciences.
Synth., 2021
Touchy feely vectors: A compensatory design approach to support model-based reasoning in developing country classrooms.
J. Comput. Assist. Learn., 2021
Proceedings of the Proceeding of the 29th International Conference on Computers in Education, 2021
Learning to enact photosynthesis: Towards a characterization of the way academic language mediates concept formation.
Proceedings of the 43rd Annual Meeting of the Cognitive Science Society, 2021
2020
Unpacking students' modelling behaviour in the Sun-Earth system: Use of digital media tool-based epistemological resources.
Proceedings of the Proceeding of the 28th International Conference on Computers in Education, 2020
2019
Touchy Feely Affordances of Digital Technology for Embodied Interactions Can Enhance 'Epistemic Access'.
Proceedings of the Tenth IEEE International Conference on Technology for Education, 2019
The Affordable Touchy Feely Classroom: Textbooks Embedded with Manipulable Vectors and Lesson Plans Augment Imagination, Extend Teaching-Learning Practices.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
Recombinant building: the ability to generate and recombine navigation structures is difficult to acquire through just reinforcement learning.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
Hands in mind: learning to write with both hands improves inhibitory control, but not attention.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
2018
Recombinant Enaction: Manipulatives Generate New Procedures in the Imagination, by Extending and Recombining Action Spaces.
Cogn. Sci., 2018
2017
Augmenting the Textbook for Enaction: Designing Media for Participatory Learning in Classrooms.
Proceedings of the Human-Computer Interaction - INTERACT 2017, 2017
2016
Active Pathways: Using Active Tangibles and Interactive Tabletops for Collaborative Modeling in Systems Biology.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
"Hearts Pump and Hearts Beat": Engineering Estimation as a Form of Model-Based Reasoning.
Proceedings of the Transforming Learning, 2016
2015
Building Cognition: The Construction of Computational Representations for Scientific Discovery.
Cogn. Sci., 2015
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015
2014
Eye-Tracking in STEM Education Research: Limitations, Experiences and Possible Extensions.
Proceedings of the Sixth IEEE International Conference on Technology for Education, 2014
The Enactive equation: Exploring How Multiple External Representations are Integrated, Using a Fully Controllable Interface and Eye-Tracking.
Proceedings of the Sixth IEEE International Conference on Technology for Education, 2014
Beyond interfaces: Understanding the Process of Designing Grassroots technologies, to Develop Sustainability Case Studies for Engineering Education.
Proceedings of the Sixth IEEE International Conference on Technology for Education, 2014
Integration of multiple external representations in chemistry: a requirements-gathering study.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
How does representational competence develop? Explorations using a fully controllable interface and eye-tracking.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
2013
2011
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Proceedings of the 33th Annual Meeting of the Cognitive Science Society, 2011
Kinesthetic pathways: a tabletop visualization to support discovery in systems biology.
Proceedings of the 8th Conference on Creativity & Cognition, 2011
2010
Proceedings of the Fun and Games, 2010
2009
Giving your self to the game: transferring a player's own movements to avatars using tangible interfaces.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
2007
2005
The Advantages of the Signaling Strategy in a Dynamic Environment: Cognitive Modeling Using RoboCup.
Proceedings of the RoboCup 2005: Robot Soccer World Cup IX, 2005
2004
Proceedings of the International Conference on Cognitive Modelling, 2004
Proceedings of the International Conference on Cognitive Modelling, 2004