Sangwon Bae
Orcid: 0000-0002-2047-1358Affiliations:
- Stevens Institute of Technology, Hoboken, NJ, USA
- Carnegie Mellon University (former)
According to our database1,
Sangwon Bae
authored at least 11 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
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on stevens.edu
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on scopus.com
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on hcii.cmu.edu
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on orcid.org
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on gracebae.com
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on dl.acm.org
On csauthors.net:
Bibliography
2024
FacePsy: An Open-Source Affective Mobile Sensing System - Analyzing Facial Behavior and Head Gesture for Depression Detection in Naturalistic Settings.
Proc. ACM Hum. Comput. Interact., 2024
MoodPupilar: Predicting Mood Through Smartphone Detected Pupillary Responses in Naturalistic Settings.
CoRR, 2024
Revolutionizing Mental Health Support: An Innovative Affective Mobile Framework for Dynamic, Proactive, and Context-Adaptive Conversational Agents.
CoRR, 2024
S-ADL: Exploring Smartphone-based Activities of Daily Living to Detect Blood Alcohol Concentration in a Controlled Environment.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring Algorithmic Explainability: Generating Explainable AI Insights for Personalized Clinical Decision Support Focused on Cannabis Intoxication in Young Adults.
Proceedings of the International Conference on Activity and Behavior Computing, 2024
Proceedings of the International Conference on Activity and Behavior Computing, 2024
2022
Exploratory machine learning modeling of adaptive and maladaptive personality traits from passively sensed behavior.
Future Gener. Comput. Syst., 2022
2017
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017
2016
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016
2013
Good Samaritans on social network services: Effects of shared context information on social supports for strangers.
Int. J. Hum. Comput. Stud., 2013
2012
The effects of egocentric and allocentric representations on presence and perceived realism: Tested in stereoscopic 3D games.
Interact. Comput., 2012