Sanghun Nam
This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.
Bibliography
2024
Enhancing Visitor Engagement: Non-Player Characters for Social Presence in Metaverse Art Museums.
Proceedings of the HCI International 2024 Posters, 2024
2023
Research on the application of gaze visualization interface on virtual reality training systems.
J. Multimodal User Interfaces, September, 2023
Development of a user evaluation system in virtual reality based on eye-tracking technology.
Multim. Tools Appl., 2023
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023
2022
Learning Cultural Spaces: A Collaborative Creation of a Virtual Art Museum Using Roblox.
Int. J. Emerg. Technol. Learn., November, 2022
Syst., 2022
A Study on Attention Attracting Elements of 360-Degree Videos Based on VR Eye-Tracking System.
Multimodal Technol. Interact., 2022
2021
KSII Trans. Internet Inf. Syst., 2021
2020
Proceedings of the ICIGP 2020: 3rd International Conference on Image and Graphics Processing, 2020
2019
Int. J. Softw. Eng. Knowl. Eng., 2019
Proceedings of the 11th International Conference on Knowledge and Smart Technology, 2019
Proceedings of the Artificial Intelligence Methods in Intelligent Algorithms, 2019
2018
Multim. Tools Appl., 2018
Biological-Signal-Based User-Interface System for Virtual-Reality Applications for Healthcare.
J. Sensors, 2018
2017
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017
2016
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase, 2016
2015
The Use of Shadows on Real Floor as a Depth Correction of Stereoscopically Visualized Virtual Objects.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015
A Log Regression Seasonality Based Approach for Time Series Decomposition Prediction in System Resources.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2015
2014
Stereoscopic Media Art That Changes Based on Gender Classification Using a Depth Sensor.
Int. J. Distributed Sens. Networks, 2014
Int. J. Distributed Sens. Networks, 2014
Coexistent space: toward seamless integration of real, virtual, and remote worlds for 4D+ interpersonal interaction and collaboration.
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014
2013
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013
2012
SPACESKETCH: Shape modeling with 3D meshes and control curves in stereoscopic environments.
Comput. Graph., 2012
2009
Proceedings of the Virtual and Mixed Reality, 2009
2008
Spatial sketching with the auditory reflection for the plausible virtual conceptual design.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2000
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000