Sanghun Nam

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2024
Enhancing Visitor Engagement: Non-Player Characters for Social Presence in Metaverse Art Museums.
Proceedings of the HCI International 2024 Posters, 2024

2023
Research on the application of gaze visualization interface on virtual reality training systems.
J. Multimodal User Interfaces, September, 2023

Development of a user evaluation system in virtual reality based on eye-tracking technology.
Multim. Tools Appl., 2023

BStick: Hand-held Haptic Controller for Virtual Reality Applications.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

2022
Learning Cultural Spaces: A Collaborative Creation of a Virtual Art Museum Using Roblox.
Int. J. Emerg. Technol. Learn., November, 2022

Bstick: Handheld Virtual Reality Haptic Controller for Hand Rehabilitation.
Syst., 2022

A Study on Attention Attracting Elements of 360-Degree Videos Based on VR Eye-Tracking System.
Multimodal Technol. Interact., 2022

2021
Creating Deep Learning-based Acrobatic Videos Using Imitation Videos.
KSII Trans. Internet Inf. Syst., 2021

2020
Virtual Reality Interface for Visual Art with a Five-Fingered Haptic Controller.
Proceedings of the ICIGP 2020: 3rd International Conference on Image and Graphics Processing, 2020

2019
Spatial Drawing Framework Design for VR-Based Painting Application.
Int. J. Softw. Eng. Knowl. Eng., 2019

User Experience- and Design-Oriented Virtual Product Prototyping System.
Proceedings of the 11th International Conference on Knowledge and Smart Technology, 2019

Online Monitoring Automation Using Anomaly Detection in IoT/IT Environment.
Proceedings of the Artificial Intelligence Methods in Intelligent Algorithms, 2019

2018
Materialization of interactive stereoscopic artwork based on hand-painted images.
Multim. Tools Appl., 2018

Biological-Signal-Based User-Interface System for Virtual-Reality Applications for Healthcare.
J. Sensors, 2018

Dance Exergame System for Health Using Wearable Devices.
IEEE Access, 2018

2017
A spatial user interface design using accordion metaphor for VR systems.
Proceedings of the SIGGRAPH Asia 2017 Posters, Bangkok, Thailand, November 27 - 30, 2017, 2017

2016
<i>Coexistent Space</i>: Collaborative Interaction in Shared 3D Space.
Proceedings of the 2016 Symposium on Spatial User Interaction, 2016

Be closer as you being there: HMD-based social interaction system.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - VR Showcase, 2016

2015
The Use of Shadows on Real Floor as a Depth Correction of Stereoscopically Visualized Virtual Objects.
Proceedings of the 2015 IEEE International Symposium on Mixed and Augmented Reality, 2015

A Log Regression Seasonality Based Approach for Time Series Decomposition Prediction in System Resources.
Proceedings of the Advances in Computer Science and Ubiquitous Computing, 2015

2014
Stereoscopic Media Art That Changes Based on Gender Classification Using a Depth Sensor.
Int. J. Distributed Sens. Networks, 2014

6DOF Wireless Tracking Wand Using MARG and Vision Sensor Fusion.
Int. J. Distributed Sens. Networks, 2014

Coexistent space: toward seamless integration of real, virtual, and remote worlds for 4D+ interpersonal interaction and collaboration.
Proceedings of the SIGGRAPH Asia 2014 Autonomous Virtual Humans and Social Robot for Telepresence, 2014

2013
User Interface of Interactive Media Art in a Stereoscopic Environment.
Proceedings of the Human Interface and the Management of Information. Information and Interaction for Learning, Culture, Collaboration and Business,, 2013

2012
SPACESKETCH: Shape modeling with 3D meshes and control curves in stereoscopic environments.
Comput. Graph., 2012

2009
Intuitive Change of 3D Wand Function in Surface Design.
Proceedings of the Virtual and Mixed Reality, 2009

2008
Spatial sketching with the auditory reflection for the plausible virtual conceptual design.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2000
Dual projection-based VR system for the light weight motion-based driving simulator.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2000


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