Sandy Louchart

Orcid: 0000-0003-4831-3746

According to our database1, Sandy Louchart authored at least 55 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators.
IEEE Trans. Games, September, 2023

INDCOR white paper 3: Interactive Digital Narratives and Interaction.
CoRR, 2023

A Model for Mapping Serious Game Mechanics to Pedagogical Patterns.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Measuring Narrative Engagement in Interactive Cinematic VR Experiences.
Proceedings of the Interactive Storytelling, 2023

Serious 'Slow' Game Jam - A Game Jam Model for Serious Game Design.
Proceedings of the 7th International Conference on Game Jams, 2023

2022
The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection.
Proceedings of the Interactive Storytelling, 2022

2020
INDCOR white paper 1: A shared vocabulary for IDN (Interactive Digital Narratives).
CoRR, 2020

ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives.
Proceedings of the Interactive Storytelling, 2020

2019
How Could Serious Games Support Secure Programming? Designing a Study Replication and Intervention.
Proceedings of the 2019 IEEE European Symposium on Security and Privacy Workshops, 2019

2018
Co-created Design of a Serious Game Investigation into Developer-Centred Security.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2015
Mapping learning and game mechanics for serious games analysis.
Br. J. Educ. Technol., 2015

Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Investigating Narrative Modelling for Digital Games.
Proceedings of the Interactive Storytelling, 2015

Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG.
Entertain. Comput., 2014

Off the Beaten Track! The Infinite Scotland Serious Game Design Approach.
Proceedings of the Serious Games Development and Applications, 2014

Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

Serious Game Mechanics, Workshop on the Ludo-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014

2013
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013

Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements.
Comput. Aided Des., 2013

Serious Game for Quantum Research.
Proceedings of the Serious Games Development and Applications, 2013

Suitability of Modelling Context for Use within Emergent Narrative.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Theoretical Considerations towards Authoring Emergent Narrative.
Proceedings of the Interactive Storytelling - 6th International Conference, 2013

Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013

Narrative engagement in games - A continuation desire perspective.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013

I contain multitudes: creativity and emergent narrative.
Proceedings of the Creativity and Cognition 2013, 2013

2012
Exploring the Application of Computer Game Theory to Automated Assembly.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Temporal Synchronisation of Data Logging in Racing Gameplay.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012

Distributed Drama Management: Beyond Double Appraisal in Emergent Narrative.
Proceedings of the Interactive Storytelling - 5th International Conference, 2012

2011
Research in Interactive Drama Environments, Role-Play and Story-Telling.
Proceedings of the Interactive Storytelling, 2011

2010
Users and Evaluation of Interactive Storytelling.
Proceedings of the Interactive Storytelling, 2010

2009
Reports of the AAAI 2009 Spring Symposia.
AI Mag., 2009

Preface.
Proceedings of the Intelligent Narrative Technologies II, 2009

Organizing Committee.
Proceedings of the Intelligent Narrative Technologies II, 2009

Modeling the Story Facilitation of Game Masters in Multi-Player Role-Playing Games.
Proceedings of the Intelligent Narrative Technologies II, 2009

2008
Authoring Emergent Narrative-based Games.
J. Game Dev., 2008

Managing emergent character-based narrative.
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008

Purposeful Authoring for Emergent Narrative.
Proceedings of the Interactive Storytelling, 2008

If I were you: double appraisal in affective agents.
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008

2007
Emergent narrative : towards a narrative theory of virtual reality.
PhD thesis, 2007

Being There: Participants and Spectators in Interactive Narrative.
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007

Double Appraisal for Synthetic Characters.
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007

From Synthetic Characters to Virtual Actors.
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007

Building Synthetic Actors for Interactive Dramas.
Proceedings of the Intelligent Narrative Technologies, 2007

2006
Unscripted Narrative for Affectively Driven Characters.
IEEE Computer Graphics and Applications, 2006

Making It Up as You Go Along - Improvising Stories for Pedagogical Purposes.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006

2005
Managing a Non-linear Scenario - A Narrative Evolution.
Proceedings of the Virtual Storytelling, 2005

FearNot! - An Experiment in Emergent Narrative.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005

Unscripted Narrative for Affectively Driven Characters.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005

2004
Speaking and acting - Interacting language and action for an expressive character.
Proceedings of the Intelligent Virtual Environments and Virtual Agents, 2004

2003
Towards a narrative theory of virtual reality.
Virtual Real., 2003

Solving the Narrative Paradox in VEs - Lessons from RPGs.
Proceedings of the Intelligent Agents, 4th International Workshop, 2003


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