Sandy Louchart
Orcid: 0000-0003-4831-3746
According to our database1,
Sandy Louchart
authored at least 55 papers
between 2003 and 2023.
Collaborative distances:
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Bibliography
2023
A Formal Approach to Distinguish Games, Toys, Serious Games and Toys, Serious Repurposing and Modding, and Simulators.
IEEE Trans. Games, September, 2023
Proceedings of the Serious Games - 9th Joint International Conference, 2023
Proceedings of the Interactive Storytelling, 2023
Proceedings of the 7th International Conference on Game Jams, 2023
2022
The Impacts of Design Elements in Interactive Storytelling in VR on Emotion, Mood, and Self-reflection.
Proceedings of the Interactive Storytelling, 2022
2020
CoRR, 2020
Proceedings of the Interactive Storytelling, 2020
2019
How Could Serious Games Support Secure Programming? Designing a Study Replication and Intervention.
Proceedings of the 2019 IEEE European Symposium on Security and Privacy Workshops, 2019
2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2015
Br. J. Educ. Technol., 2015
Game Mechanics Supporting Pervasive Learning and Experience in Games, Serious Games, and Interactive & Social Media.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Interactive Storytelling, 2015
Design and Implementation of the Jomini Engine: Towards a Historical Massively Multiplayer Online Role-Playing Game.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2014
Temporal multimodal data synchronisation for the analysis of a game driving task using EEG.
Entertain. Comput., 2014
Proceedings of the Serious Games Development and Applications, 2014
Narrative Serious Game Mechanics (NSGM) - Insights into the Narrative-Pedagogical Mechanism.
Proceedings of the Games for Training, Education, Health and Sports, 2014
Proceedings of the Games for Training, Education, Health and Sports, 2014
2013
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013
Engineering design using game-enhanced CAD: The potential to augment the user experience with game elements.
Comput. Aided Des., 2013
Proceedings of the Serious Games Development and Applications, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Proceedings of the Interactive Storytelling - 6th International Conference, 2013
Lecture Notes in Computer Science: Beyond simulators, Using F1 Games to Predict Driver Performance, Learning and Potential.
Proceedings of the Games and Learning Alliance - Second International Conference, 2013
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
Proceedings of the Creativity and Cognition 2013, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Towards a Biocybernetic Approach for Serious Games Real-time Psychophysiological Inferences for Adaptive Agents in Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Introducing the "Serious Games Mechanics" A Theoretical Framework to Analyse Relationships Between "Game" and"Pedagogical Aspects" of Serious Games.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Proceedings of the Interactive Storytelling - 5th International Conference, 2012
2011
Proceedings of the Interactive Storytelling, 2011
2010
Proceedings of the Interactive Storytelling, 2010
2009
Proceedings of the Intelligent Narrative Technologies II, 2009
2008
Authoring Emergent Narrative-based Games.
J. Game Dev., 2008
Proceedings of the 2nd International Conference on INtelligent TEchnologies for interactive enterTAINment, 2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the 7th International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS 2008), 2008
2007
Proceedings of the Virtual Storytelling. Using Virtual Reality Technologies for Storytelling, 2007
Proceedings of the Intelligent Virtual Agents, 7th International Conference, 2007
Proceedings of the Third Artificial Intelligence and Interactive Digital Entertainment Conference, 2007
Proceedings of the Intelligent Narrative Technologies, 2007
2006
IEEE Computer Graphics and Applications, 2006
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006
2005
Proceedings of the Virtual Storytelling, 2005
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
Unscripted Narrative for Affectively Driven Characters.
Proceedings of the First Artificial Intelligence and Interactive Digital Entertainment Conference, 2005
2004
Proceedings of the Intelligent Virtual Environments and Virtual Agents, 2004
2003
Proceedings of the Intelligent Agents, 4th International Workshop, 2003