Sandy Ingram

Orcid: 0000-0002-4050-580X

According to our database1, Sandy Ingram authored at least 19 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
Understanding Digital Wellbeing Through Smartphone Usage Intentions and Regrettable Patterns.
Proceedings of the 12th IEEE International Conference on Healthcare Informatics, 2024

2023
Prompting Large Language Models to Power Educational Chatbots.
Proceedings of the Advances in Web-Based Learning - ICWL 2023, 2023

Using Video Streaming Feeds to Encourage Informal Learning.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023

2022
Integrating Code Reviews into Online Lessons to Support Software Engineering Education.
Proceedings of the Learning in the Age of Digital and Green Transition, 2022

Toward Code Review Notebooks.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

A Configurable Serious Game for Inhibitory and Interference Control.
Proceedings of the HCI in Games, 2022

Impersonating Chatbots in a Code Review Exercise to Teach Software Engineering Best Practices.
Proceedings of the IEEE Global Engineering Education Conference, 2022

A Blueprint for Integrating Task-Oriented Conversational Agents in Education.
Proceedings of the CUI 2022: 4th Conference on Conversational User Interfaces, Glasgow, United Kingdom, July 26, 2022

An exploratory study of reactions to bot comments on GitHub.
Proceedings of the Fourth International Workshop on Bots in Software Engineering, 2022

2021
An End-to-End Data Pipeline for Managing Learning Analytics.
Proceedings of the 19th International Conference on Information Technology Based Higher Education and Training, 2021

Is Your Time Well Spent Online?: Focusing on Quality Experiences Through a User-Centered Recommendation Algorithm and Simulation Model.
Proceedings of the 20th IEEE International Conference on Machine Learning and Applications, 2021

A User Centered News Recommendation System.
Proceedings of the HUMAN '21: Proceedings of the 4th Workshop on Human Factors in Hypertext, 2021

Well-Being at Work: Applying a Novel Approach to Comfort Elicitation.
Proceedings of the Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body, Motion and Behavior, 2021

Conveying the Perception of Humor Arising from Ambiguous Grammatical Constructs in Human-Chatbot Interaction.
Proceedings of the HAI '21: International Conference on Human-Agent Interaction, Virtual Event, Japan, November 9, 2021

Learning Finance with Games: An Empirical Study.
Proceedings of the International Conference on Computational Science and Computational Intelligence, 2021

2018
Eudaimonic Gamification to Engage Cancer Patients in Positive Coping Strategies.
Proceedings of the Human-Computer Interaction. Interaction in Context, 2018

2015
Klewel Webcast: From Research to Growing Company.
IEEE Multim., 2015

2013
Multi-factor segmentation for topic visualization and recommendation: the MUST-VIS system.
Proceedings of the ACM Multimedia Conference, 2013

Processing and Linking Audio Events in Large Multimedia Archives: The EU inEvent Project.
Proceedings of the First Workshop on Speech, 2013


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