Sandro R. B. Oliveira

Orcid: 0000-0002-8929-5145

Affiliations:
  • Federal University of Pará, Computer Faculty, Brazil


According to our database1, Sandro R. B. Oliveira authored at least 87 papers between 2001 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

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Bibliography

2024
Identification of Factors that define Success or Failure in the Adoption of the SIG-UFRN Software Ecosystem.
Proceedings of the 20th Brazilian Symposium on Information Systems, 2024

2023
Impacts of a Gamification Application for Teaching Software Measurement: An Experience Report.
Proceedings of the XXII Brazilian Symposium on Software Quality, 2023

An Analysis of a Gamification Application for Teaching and Learning Knowledge Management under the Qualitative and Affective Computing Contexts.
Proceedings of the IEEE Frontiers in Education Conference, 2023

Content and Skills for Teaching Software Process Improvement in the Computer Science Course: A Mapping of ACM / IEEE, SBC, SWEBOK, CMMI and MR-MPS-SW Assets.
Proceedings of the IEEE Frontiers in Education Conference, 2023

A Diagnosis on the Teaching of Software Design in a Sample of Undergraduate Courses in Computer Science in Brazil.
Proceedings of the IEEE Frontiers in Education Conference, 2023

2022
An Application of a Gamified Approach to Learning of Knowledge Management: Evaluation of an Experience Report.
Int. J. Emerg. Technol. Learn., October, 2022

Application of a Gamified Approach to Learning in the Treatment of Problems in Software Process Improvement: Analysis and Discussion of Results.
Int. J. Emerg. Technol. Learn., June, 2022

Application of a Teaching Plan for Algorithm Subjects Using Active Methodologies: An Experimental Report.
Int. J. Emerg. Technol. Learn., April, 2022

A Quasi-Experimental Evaluation of Teaching Software Testing in Software Quality Assurance Subject during a Post-Graduate Computer Science Course.
Int. J. Emerg. Technol. Learn., March, 2022

A framework for continuous improvement of the IT acquisition process at Brazilian federal public organisations: an action-research study.
Int. J. Bus. Inf. Syst., 2022

A Syllabus Proposal for Teaching of Software Development Process in Undergraduate Courses in Computer Science.
Proceedings of the SBES 2022: XXXVI Brazilian Symposium on Software Engineering, Virtual Event Brazil, October 5, 2022

An Evaluation of the Participants' Perception of a Gamification to solve Problems of Software Process Improvement in the Educational Context.
Proceedings of the IEEE Frontiers in Education Conference, 2022

The Use of a Framework to Support Gamification Evaluation in Knowledge Management Teaching in Software Engineering.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Application of a Teaching Plan for Algorithm Subjects with Active Methodologies: a Pilot Case Study Report.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Perception from the professors' point of view in the remote teaching of Software Testing using active methodologies during the Covid-19 pandemic.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Using flipped classroom to promote active learning and engagement in a Software Testing subject remotely during the COVID-19 pandemic.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Development of a teaching plan to support learning activities of exploratory test design and execution.
Proceedings of the IEEE Frontiers in Education Conference, 2022

An Analysis of Application the Kahoot! Tool in a Gamified Approach to Face-to-face and Emergency Remote Teaching and Learning of Software Engineering.
Proceedings of the IEEE Frontiers in Education Conference, 2022

Use of Gamification as Implementation Approach for Software Process Improvement: Trends and Gaps.
Proceedings of the 17th International Conference on Evaluation of Novel Approaches to Software Engineering, 2022

Software Project Management Approaches Used in the Context of Agile Development: A Systematic Literature Mapping.
Proceedings of the Evaluation of Novel Approaches to Software Engineering, 2022

The Diversity of Approaches to Support Software Project Management in the Agile Context: Trends, Comparisons and Gaps.
Proceedings of the 17th International Conference on Evaluation of Novel Approaches to Software Engineering, 2022

Application of a Gamification to Solve Problems of Software Process Improvement in the Educational Context: A Case Study.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

The Adoption of a Framework to Support the Evaluation of Gamification Strategies in Software Engineering Education.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

A Syllabus to Support Teaching and Learning of Exploratory Test Design and Execution.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

An Application of a Gamification to Knowledge Management Teaching: A Qualitative Evaluation.
Proceedings of the 14th International Conference on Computer Supported Education, 2022

2021
An Experimental Evaluation of a Teaching Approach for Statistical Process Control in Computer Courses.
Int. J. Inf. Commun. Technol. Educ., 2021

Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature.
Int. J. Comput. Games Technol., 2021

An Empirical Study on the Use of Student-Focused Approaches in the Software Engineering Teaching.
Informatics Educ., 2021

An Analysis of Gamification Elements for a Solving Proposal of Software Process Improvement Problems.
Proceedings of the 16th International Conference on Software Technologies, 2021

The Diversity of Gamification Evaluation in the Software Engineering Education and Industry: Trends, Comparisons and Gaps.
Proceedings of the 43rd IEEE/ACM International Conference on Software Engineering: Software Engineering Education and Training, 2021

Teaching and learning strategies for software process subject.
Proceedings of the IEEE Frontiers in Education Conference, 2021

A standard framework for gamification evaluation in education and training of software engineering: an evaluation from a proof of concept.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Use of active methodologies for the development of a teaching plan for the algorithms subject.
Proceedings of the IEEE Frontiers in Education Conference, 2021

Remote teaching and learning of software testing using active methodologies in the COVID-19 pandemic context.
Proceedings of the IEEE Frontiers in Education Conference, 2021

A diagnosis on software testing education in the Brazilian Universities.
Proceedings of the IEEE Frontiers in Education Conference, 2021

A mapping of prescribed assets in the ACM / IEEE and SBC curriculum to the test design and execution practices of TMMi.
Proceedings of the IEEE Frontiers in Education Conference, 2021

A study on assets applied in exploratory test design and execution: an interview application.
Proceedings of the IEEE Frontiers in Education Conference, 2021

A gamification to support teaching-learning of knowledge management in information technology: a plan based on features of pedagogical approaches.
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
REACT-M: O Relato de um Estudo de Caso de Aplicação de um Método Ágil para Gerência de Requisitos de Software.
Proceedings of the Anais do WER20, 2020

Continuous Improvement of IT Acquisition Process in Federal Public Organizations: Challenges in the Brazilian Context.
Proceedings of the SBSI'20: XVI Brazilian Symposium on Information Systems, 2020

MPS Appraisal online: An Experience on COVID-19 Times.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020

Validation of a gamified framework for teaching and learning for algorithms subject from a control group.
Proceedings of the IEEE Frontiers in Education Conference, 2020

A teaching proposal for the software measurement process using gamification: an experimental study.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Construction of a syllabus adhering to the teaching of software testing using agile practices.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Model for teaching and training software testing in an agile context.
Proceedings of the IEEE Frontiers in Education Conference, 2020

The use of gamification to support the teaching-learning of software exploratory testing: an experience report based on the application of a framework.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
An Implementation of a Strategy for IT Projects Portfolio Management in the Public Sector in accordance with the MPS Reference Model for Software using Action Research.
Proceedings of the XVIII Brazilian Symposium on Software Quality, 2019

Application of Open Coding using the Grounded Theory Method to Identify the Profile of Information and Commucation Technology Companies in the State of Pará from Brazil.
Proceedings of the 14th International Conference on Software Technologies, 2019

The Use of Game Elements and Scenarios for Teaching and Learning the Function Point Analysis Technique: A Experimental Study.
Proceedings of the 14th International Conference on Software Technologies, 2019

An Experimental Evaluation of a Teaching Approach for Statistical Process Control for Software Engineers: An Experimental Study.
Proceedings of the 14th International Conference on Software Technologies, 2019

Gamification and Evaluation of the Knowledge Management Application in a Software Quality Lab: An Experimental Study.
Proceedings of the 14th International Conference on Software Technologies, 2019

A Software Tools Catalogue to Support the Statistical Process Control on the Software Context.
Proceedings of the 14th International Conference on Evaluation of Novel Approaches to Software Engineering, 2019

A Systematic Strategy to Teaching of Exploratory Testing using Gamification.
Proceedings of the 14th International Conference on Evaluation of Novel Approaches to Software Engineering, 2019

2018
Um Estudo de Caso de Aplicação de um Método Ágil para Desenvolvimento de Requisitos de Software: O REACT.
Proceedings of the Anais do WER18, 2018

Gamification and Evaluation the Use of the Function Points Analysis Technique in Software Quality Subjects: The Experimental Studies.
Proceedings of the 17th Brazilian Symposium on Software Quality, 2018

A Teaching Approach of Software Measurement Process with Gamification - A Experimental Study.
Proceedings of the 13th International Conference on Software Technologies, 2018

Evaluating Students' Perception of Their Learning in a Student-centered Software Engineering Course - A Experimental Study.
Proceedings of the 13th International Conference on Software Technologies, 2018

A methodology to teaching statistical process control for software engineers.
Proceedings of the 40th International Conference on Software Engineering: Companion Proceeedings, 2018

A Methodology to Teaching Statistical Process Control in Computer Courses.
Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering, 2018

Gamification and Evaluation of the Use the Agile Tests in Software Quality Subjects: The Application of Case Studies.
Proceedings of the 13th International Conference on Evaluation of Novel Approaches to Software Engineering, 2018

2017
A Systematic Review to Assist in Identifying Teaching Approaches to Guide the Application of an Interdisciplinary Software Factory in IT Undergraduation.
Proceedings of the 31st Brazilian Symposium on Software Engineering, 2017

The Use of Industry Training Strategies in a Software Engineering Course: An Experience Report.
Proceedings of the 30th IEEE Conference on Software Engineering Education and Training, 2017

Um Estudo Baseado em Evidências sobre Abordagens Ágeis de Apoio ao Desenvolvimento de Requisitos de Software.
Proceedings of the XX Iberoamerican Conference on Software Engineering, 2017

2016
A Process Framework with Agile Practices for Implementation of Project Portfolio Management Process.
Proceedings of the 10th International Conference on the Quality of Information and Communications Technology, 2016

Spider-DAR: A Tool to Support the Implementation of Decision Analysis and Resolution Process Based into CMMI-DEV and MR-MPS-SW Models.
Proceedings of the 10th International Conference on the Quality of Information and Communications Technology, 2016

CERTICS - A Harmonization with CMMI-DEV Practices for Implementation of Technological Development Competence Area.
Proceedings of the 10th International Conference on the Quality of Information and Communications Technology, 2016

2015
Experimental Evaluation of a Serious Game for Teaching Software Process Modeling.
IEEE Trans. Educ., 2015

Um Framework de Práticas Ágeis para Apoio à Implementação do Processo de Projeto e Construção do Produto.
Braz. J. Inf. Syst., 2015

Software Process Education Oriented to Software Industry Needs.
Proceedings of the 1st International Workshop on Software Process Education, 2015

2014
Uma Ontologia que Estabelece os Relacionamentos de Dependência entre as Práticas de Gerência de Projetos constantes nos modelos CMMI-DEV e MR-MPS-SW.
Proceedings of the 13th Brazilian Symposium on Software Quality, 2014

2012
Uma Apoio Sistematizado à Implementação do Processo de Desenvolvimento de Requisitos do MPS.BR e CMMI a partir do Uso de Ferramentas de Software Livre.
Proceedings of the Anais do WER12, 2012

Um Diagnóstico das Práticas do Processo Gerência de Portfólio de Projetos em Organizações de Software de Belém.
Proceedings of the 11th Brazilian Symposium on Software Quality, 2012

2011
Intelligent Behavior Simulation Module for Software Process Elements.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011

2010
Uma Análise Avaliativa de Ferramentas de Software Livre no Contexto da Implementação do Processo de Gerência de Requisitos do MPS.BR.
Proceedings of the Anais do WER10, 2010

A Software Process Simulator Machine for Software Engineering Simulation Games.
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010

2009
Uma Avaliação sobre Rastreabilidade de Software no Contexto do MPS.BR.
Proceedings of the Anais do WER09, 2009

Portal da Amazônia: Uma Solução Sistêmica para o Controle de Ativos (Conteúdos) Acadêmicos.
Proceedings of the 5th Brazilian Symposium on Information Systems, 2009

2008
A statistical approach for prediction of projects based on simulation.
Proceedings of the 2008 ACM Symposium on Applied Computing (SAC), 2008

2007
Software Process Conversion Rules in ImPPros - Quality Models Conversion for a Software Process Implementation Environment.
Proceedings of the ICSOFT 2007, 2007

2006
A process meta-model in a gradual software process implementation environment process meta-model for a software process definition and improvement.
Proceedings of the ICSOFT 2006, 2006

An acquisition knowledge process for software development knowledge acquisition for a software process implementation environment.
Proceedings of the ICSOFT 2006, 2006

A Continuous Improvement Model in ImPProS.
Proceedings of the 30th Annual International Computer Software and Applications Conference, 2006

2005
Implantando o Modelo CMMI em uma Empresa de Software de Pequeno Porte Jovem e Imatura.
Proceedings of the 4th Brazilian Symposium on Software Quality, 2005

2002
ToolManager: uma Ferramenta para o Gerenciamento de Ferramentas CASE.
Proceedings of the 16th Brazilian Symposium on Software Engineering, 2002

ToolManager: A Tool for Management of CASE Tools.
Proceedings of the 26th International Computer Software and Applications Conference (COMPSAC 2002), 2002

2001
ProjectSpace: Uma Ferramenta para Gerenciamento e Monitoração de Projeto de Software.
Proceedings of the 15th Brazilian Symposium on Software Engineering, 2001

PlanEngine: Ferramenta para Gerenciamento Automatizado de Projetos de Software.
Proceedings of the 15th Brazilian Symposium on Software Engineering, 2001


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