Sandra Câmara Olim

Orcid: 0000-0003-0098-4495

According to our database1, Sandra Câmara Olim authored at least 15 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

On csauthors.net:

Bibliography

2024
Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry.
Multim. Tools Appl., May, 2024

Augmented reality interactive experiences for multi-level chemistry understanding.
Int. J. Child Comput. Interact., 2024

"Masters Against Food Waste" Providing Children with Strategies to Avoid Food Waste.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

Periodic Fable in the Wild: Bringing Chemical Elements to Life and Making Them Relatable to Preteens.
Proceedings of the 23rd Annual ACM Interaction Design and Children Conference, 2024

2023
"Periodic Fable Discovery" Using Tangible Interactions and Augmented Reality to Promote STEM Subjects.
Proceedings of the Seventeenth International Conference on Tangible, 2023

Game ON! a Gamified Approach to Household Food Waste Reduction.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

Mystery in the Ecological Park: An Interactive Narrative to Promote Interaction with Biodiversity.
Proceedings of the Entertainment Computing - ICEC 2023, 2023

2022
Periodic Fable Augmenting Chemistry with Technology, Characters and Storytelling.
Proceedings of the IDC '22: Interaction Design and Children, Braga, Portugal, June 27, 2022

2021
Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Enhancing Children Spatial Skills with Augmented Reality Serious Games.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2020
Let's Learn Biodiversity with a Virtual "Robot"?
Proceedings of the Social Robotics - 12th International Conference, 2020

Augmented Reality Towards Facilitating Abstract Concepts Learning.
Proceedings of the Entertainment Computing - ICEC 2020, 2020

A Natural History Museum Experience: Memories of Carvalhal's Palace - Turning Point.
Proceedings of the Interactive Storytelling, 2020

2019
Memories of Carvalhal's Palace: Haunted Encounters, a Museum Experience to Engage Teenagers.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

2017
Evaluating the influence of location and medium applied to mobile VR storytelling.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017


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