Samuli Laato
Orcid: 0000-0003-4285-0073Affiliations:
- Tampere University, Finland
According to our database1,
Samuli Laato
authored at least 99 papers
between 2017 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years.
i-com, August, 2024
Proc. ACM Hum. Comput. Interact., 2024
Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players.
Proc. ACM Hum. Comput. Interact., 2024
Sexism in esports: How male and female players evaluate each others' performance and agency.
Comput. Hum. Behav., 2024
Commun. Assoc. Inf. Syst., 2024
Sacred Spaces in the Digital Age: Perceptions of Lutheran Christian Priests on Augmented Reality at Holy Sites.
Proceedings of the ACM International Conference on Interactive Media Experiences, 2024
Proceedings of the Annual Doctoral Symposium of Computer Science 2024, 2024
Gamification to Motivate the Crowdsourcing of Dynamic Nature Data: A Field Experiment in Northern Europe.
Proceedings of the 27th International Academic Mindtrek Conference, 2024
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Proceedings of the HCI in Games, 2024
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
A toxic triad: Aggression, anger and authoritarianism - A study with multiplayer online battle arena game players.
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Space Probe Retrieval: A LiDAR-Based Augmented Reality Game for Forest Data Collection.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Communication, Collaboration, and Coordination in a Co-located Shared Augmented Reality Game: Perspectives From Deaf and Hard of Hearing People.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II Community.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Comput. Hum. Behav., December, 2023
ACM Trans. Comput. Hum. Interact., August, 2023
Into the Unown: Improving location-based gamified crowdsourcing solutions for geo data gathering.
Entertain. Comput., May, 2023
Trends and Trajectories in the Software Industry: implications for the future of work.
Inf. Syst. Frontiers, April, 2023
Exploring the Relationship Between Offline Cultural Environments and Toxic Behavior Tendencies in Multiplayer Online Games.
ACM Trans. Soc. Comput., 2023
How Location-Based Games Incentivize Moving About: A Study in the Context of Nature-Going.
Proc. ACM Hum. Comput. Interact., 2023
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games.
Proc. ACM Hum. Comput. Interact., 2023
Proceedings of the 46th MIPRO ICT and Electronics Convention, 2023
Proceedings of the IEEE International Symposium on Multimedia, 2023
AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
Understanding Software Obfuscation and Diversification as Defensive Measures for the Cybersecurity of Internet of Things.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Dark Desires? Using the Theory of Basic Desires to Better Understand Toxic Behavior in Multiplayer Online Games.
Proceedings of the 56th Hawaii International Conference on System Sciences, 2023
Proceedings of the 7th International GamiFIN Conference, 2023
When to Set Goals that Hold? Longitudinal Evidence from Information System-Supported Smoking Cessation.
Proceedings of the 31st European Conference on Information Systems, 2023
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Resemblance of religion and pervasive games: A study among church employees and gamers.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
The Saliency of Dispositions: Personality Traits, Anger. and Aggression as Antecedents of Toxicity in Multiplayer Online Battle Arena Games.
Proceedings of the Australasian Conference on Information Systems, 2023
2022
How to explain AI systems to end users: a systematic literature review and research agenda.
Internet Res., 2022
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO.
Internet Res., 2022
Adverse consequences of emotional support seeking through social network sites in coping with stress from a global pandemic.
Int. J. Inf. Manag., 2022
Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players.
Behav. Inf. Technol., 2022
Virtually (re)constructed reality: the representation of physical space in commercial location-based games.
Proceedings of the 25th International Academic Mindtrek conference, 2022
Striving for platform independence in the e-learning landscape: a study on a flexible exercise creation system.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Comparing Social Media Reactions to Early Game Songs and Final Boss Music in Single Player Adventure Games.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Understanding toxicity in multiplayer online games: The roles of national culture and demographic variables.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Gamification of forest-going: Opportunities for players, landowners and the forest industry.
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022, 2022
Integrating Machine Learning with Software Development Lifecycles: Insights from Experts.
Proceedings of the 30th European Conference on Information Systems, 2022
Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
AI governance in the system development life cycle: insights on responsible machine learning engineering.
Proceedings of the 1st International Conference on AI Engineering: Software Engineering for AI, 2022
Exploring the Dark Side of Multiplayer Online Games: The Relationship between contact experiences and sexism.
Proceedings of the 28th Americas Conference on Information Systems, 2022
2021
Convergence between the real and the augmented: Experiences and perceptions in location-based games.
Telematics Informatics, 2021
Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers.
Sensors, 2021
Continued use intention of wearable health technologies among the elderly: an enablers and inhibitors perspective.
Internet Res., 2021
Group polarisation among location-based game players: an analysis of use and attitudes towards game slang.
Internet Res., 2021
Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience.
Comput. Hum. Behav., 2021
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
Hunter-Gatherer Approach to Math Education - Everyday Mathematics in a San Community and Implications on Technology Design.
Proceedings of the Trends and Applications in Information Systems and Technologies, 2021
When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal.
Proceedings of the Software Business - 12th International Conference, 2021
Proceedings of the Responsible AI and Analytics for an Ethical and Inclusive Digitized Society, 2021
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Landlords of the Digital World: How Territoriality and Social Identity Predict Playing Intensity in Location-based Games.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Architecture of Belonging - A Social Identity-based Design Theory of Community Identification in Multiplayer Video Games.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021
Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021
Proceedings of the CompSysTech '21: International Conference on Computer Systems and Technologies '21, 2021
2020
Telematics Informatics, 2020
Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players.
Multimodal Technol. Interact., 2020
Int. J. Serious Games, 2020
What drives unverified information sharing and cyberchondria during the COVID-19 pandemic?
Eur. J. Inf. Syst., 2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Proceedings of the Trends and Innovations in Information Systems and Technologies, 2020
Implicit Learning in Video Games - Intergroup Contact and Multicultural Competencies.
Proceedings of the Entwicklungen, 2020
Is Simulating Casino Environments in Video Games Worse than Gambling with Loot Boxes? The Case of the Removed Pokémon Game Corner.
Proceedings of the Conference on Technology Ethics, Tethics 2020, 2020
Proceedings of the 12th International Conference on Soft Computing and Pattern Recognition (SoCPaR 2020), 2020
Proceedings of the 12th International Conference on Soft Computing and Pattern Recognition (SoCPaR 2020), 2020
Proceedings of the 2020 IEEE International Conference on Engineering, 2020
Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line.
Proceedings of the 2020 IEEE International Conference on Engineering, 2020
The Role of Music in 21st Century Education-Comparing Programming and Music Composing.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
AI in Cybersecurity Education- A Systematic Literature Review of Studies on Cybersecurity MOOCs.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020
The Effect of Team Choice in Ingress and Pokémon GO for Players' Social Circles and Attitudes Towards Game Slang.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
The Effects Playing Pokémon GO has on Physical Activity -A Systematic Literature Review.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior.
Proceedings of the 4th International GamiFIN Conference, Levi, Finland, April 1-3, 2020, 2020
Propagating AI Knowledge Across University Disciplines- The Design of A Multidisciplinary AI Study Module.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
Proceedings of DELbA 2020, 2020
Proceedings of the 28th European Conference on Information Systems, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Identifying Factors for Integrating Math and Music Education at Primary Schools in Namibia.
Proceedings of the IEEE International Conference on Engineering, Technology and Education, 2019
Solving Diversity Issues in University Staff Training with UNIPS Pedagogical Online Courses.
Proceedings of the 2019 IEEE Learning With MOOCS, 2019
Online Multiplayer Games for Crowdsourcing the Development of Digital Assets - The Case of Ingress.
Proceedings of the Software Business - 10th International Conference, 2019
A Lightweight Co-Construction Activity for Teaching 21st Century Skills at Primary Schools.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019
Retention of University Teachers and Doctoral Students in UNIPS Pedagogical Online Courses.
Proceedings of the Computer Supported Education - 11th International Conference, 2019
Proceedings of the Computer Supported Education - 11th International Conference, 2019
A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?
Proceedings of the 11th International Conference on Computer Supported Education, 2019
Proceedings of the 11th International Conference on Computer Supported Education, 2019
Analysis of the Quality of Points of Interest in the Most Popular Location-based Games.
Proceedings of the 20th International Conference on Computer Systems and Technologies, 2019
2018
Proceedings of the IEEE Frontiers in Education Conference, 2018
Development of an Online Learning Platform for University Pedagogical Studies-Case Study.
Proceedings of the 10th International Conference on Computer Supported Education, 2018
2017
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017