Samuel Williams

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2024
Potential Games on Cubic Splines for Self-Interested Multi-Agent Motion Planning.
IEEE Control. Syst. Lett., 2024

An Approach to Pitch Based Implementation of Non-verbal Vocal Interaction (NVVI).
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024

A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional Controller.
Proceedings of the Human-Computer Interaction, 2024

2021
Immersive Technology in the Public School Classroom: When a Class Meets.
Proceedings of the 7th International Conference of the Immersive Learning Research Network, 2021

Redefining the Digital Paradigm for Virtual Museums - Towards Interactive and Engaging Experiences in the Post-pandemic Era.
Proceedings of the Culture and Computing. Interactive Cultural Heritage and Arts, 2021

2017
A Robot System for Pruning Grape Vines.
J. Field Robotics, 2017

Developing an Air Hockey Game in LabVIEW.
Proceedings of the 25th International Conference on Systems Engineering, 2017

2013
Transform flow: A mobile augmented reality visualisation and evaluation toolkit.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Hybrid Tracking using Gravity Aligned Edges.
Proceedings of the 14th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction, 2013


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