Samuel Kai-Wah Chu
Orcid: 0000-0003-1557-2776Affiliations:
- University of Hong Kong, Faculty of Education, Hong Kong
According to our database1,
Samuel Kai-Wah Chu
authored at least 97 papers
between 2005 and 2024.
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Bibliography
2024
Fostering students' AI literacy development through educational games: AI knowledge, affective and cognitive engagement.
J. Comput. Assist. Learn., October, 2024
The evaluation of gamification implementation for adult learners: A scale development study based on andragogical principles.
Educ. Inf. Technol., October, 2024
Affordances and constraints of integrating esports into higher education from the perspectives of students and teachers: An ecological systems approach.
Educ. Inf. Technol., September, 2024
Fostering Secondary School Students' AI Literacy through Making AI-Driven Recycling Bins.
Educ. Inf. Technol., June, 2024
Design and validation of the AI literacy questionnaire: The affective, behavioural, cognitive and ethical approach.
Br. J. Educ. Technol., May, 2024
Educ. Inf. Technol., March, 2024
Understanding EFL students' chatbot-assisted argumentative writing: An activity theory perspective.
Educ. Inf. Technol., January, 2024
2023
Continuously analysing fine-grained student behaviours in an online collaborative learning environment.
Interact. Learn. Environ., December, 2023
Educ. Inf. Technol., November, 2023
Effects of chatbot-assisted in-class debates on students' argumentation skills and task motivation.
Comput. Educ., October, 2023
Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences.
Interact. Learn. Environ., May, 2023
Examining the effects of mixed and non-digital gamification on students' learning performance, cognitive engagement and course satisfaction.
Br. J. Educ. Technol., January, 2023
Artificial Intelligence (AI) Literacy in Early Childhood Education: The Challenges and Opportunities.
Comput. Educ. Artif. Intell., 2023
Artificial Intelligence (AI) Literacy Questionnaire with Confirmatory Factor Analysis.
Proceedings of the IEEE International Conference on Advanced Learning Technologies, 2023
2022
Developing a Framework for Blended Design-Based Learning in a First-Year Multidisciplinary Design Course.
IEEE Trans. Educ., 2022
Online Inf. Rev., 2022
The impact of an online gamified approach embedded with self-regulated learning support on students' reading performance and intrinsic motivation: A randomized controlled trial.
J. Comput. Assist. Learn., 2022
Engaging students in creative music making with musical instrument application in an online flipped classroom.
Educ. Inf. Technol., 2022
Implementing learning analytics in wiki-supported collaborative learning in secondary education: A framework-motivated empirical study.
Int. J. Comput. Support. Collab. Learn., 2022
The impact of esports participation on the development of 21st century skills in youth: A systematic review.
Comput. Educ., 2022
Gratitude intervention optimizes effective learning outcomes in Filipino high school students: A mixed-methods study.
Comput. Educ., 2022
Using digital story writing as a pedagogy to develop AI literacy among primary students.
Comput. Educ. Artif. Intell., 2022
The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes.
Br. J. Educ. Technol., 2022
2021
Applying Social Media to Scaffold University Students' Inquiry Group Project Work - Theoretical and Practical Implications.
J. Inf. Technol. Educ. Res., 2021
How students take collective responsibility for productive collaboration: an empirical examination of online discourse.
Interact. Learn. Environ., 2021
Exploring Public Response to COVID-19 on Weibo with LDA Topic Modeling and Sentiment Analysis.
Data Inf. Manag., 2021
Comput. Educ. Artif. Intell., 2021
Exploring the effects of gamification pedagogy on children's reading: A mixed-method study on academic performance, reading-related mentality and behaviors, and sustainability.
Br. J. Educ. Technol., 2021
A Pilot Ethnographic Study of Gamified English Learning Among Primary Four and Five Students in a Rural Chinese Primary School.
Proceedings of the Diversity, Divergence, Dialogue, 2021
Proceedings of the Information: Equity, Diversity, Inclusion, Justice, and Relevance, 2021
2020
Exploring secondary school students' self-perception and actual understanding of plagiarism.
J. Libr. Inf. Sci., 2020
Business (Teaching) as Usual Amid the COVID-19 Pandemic: A Case Study of Online Teaching Practice in Hong Kong.
J. Inf. Technol. Educ. Res., 2020
The role of gamified e-quizzes on student learning and engagement: An interactive gamification solution for a formative assessment system.
Comput. Educ., 2020
Personalized Book Recommendation to Young Readers: Two Online Prototypes and A Preliminary User Evaluation.
Proceedings of the JCDL '20: Proceedings of the ACM/IEEE Joint Conference on Digital Libraries in 2020, 2020
2019
Interact. Technol. Smart Educ., 2019
The correlation between out-of-school and in-school reading resources with primary school students' reading attainment.
Inf. Res., 2019
Internet Res., 2019
Achieving Business Performance Via Implementation of Knowledge Management: A Comparative Study of MAKE and non-MAKE Companies.
Int. J. Knowl. Manag., 2019
Relations among participation, fairness and performance in collaborative learning with Wiki-based analytics.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019
Effects of a gamified learning platform on elementary school students' flow experiences in leisure reading.
Proceedings of the Information... Anyone, Anywhere, Any Time, Any Way, 2019
2018
J. Educ. Technol. Soc., 2018
Using design-based research methodology to develop a pedagogy for teaching and learning of Chinese writing with wiki among Chinese upper primary school students.
Comput. Educ., 2018
Is facebook involvement associated with academic engagement among Filipino university students? A cross-sectional study.
Comput. Educ., 2018
An examination of a gamified E-quiz system in fostering students' reading habit, interest and ability.
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018
Re-examining students' reading experience in a gamified context from a self-determination perspective: A multiple-case study.
Proceedings of the Building & Sustaining an Ethical Future with Emerging Technology, 2018
2017
A bibliometric analysis of emergency management using information systems (2000-2016).
Online Inf. Rev., 2017
Incorporating Wiki Technology in a Traditional Biostatistics Course: Effects on University Students' Collaborative Learning, Approaches to Learning and Course Performance.
J. Inf. Technol. Educ. Res., 2017
The effectiveness of wikis for project-based learning in different disciplines in higher education.
Internet High. Educ., 2017
Evaluating the use of a social media tool for collaborative group writing of secondary school students in Hong Kong.
Comput. Educ., 2017
New features in Wikiglass, a learning analytic tool for visualizing collaborative work on wikis.
Proceedings of the Seventh International Learning Analytics & Knowledge Conference, 2017
Proceedings of the Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds, 2017
21st Century Skills Development Through Inquiry-Based Learning - From Theory to Practice.
Springer, ISBN: 978-981-10-2479-5, 2017
2016
J. Libr. Inf. Sci., 2016
The Role of Perceived E-Collaborative Performance in an Extended Theory of Planned Behavior Model.
Int. J. e Collab., 2016
Engaging Asian students through game mechanics: Findings from two experiment studies.
Comput. Educ., 2016
Tertiary students' intention to e-collaborate for group projects: Exploring the missing link from an extended theory of planned behaviour model.
Br. J. Educ. Technol., 2016
Towards personalizing an e-quiz bank for primary school students: an exploration with association rule mining and clustering.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Wikiglass: a learning analytic tool for visualizing collaborative wikis of secondary school students.
Proceedings of the Sixth International Conference on Learning Analytics & Knowledge, 2016
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016
Proceedings of the Creating Knowledge, Enhancing Lives through Information & Technology, 2016
2015
Interactions between English-speaking and Chinese-speaking users and librarians on social networking sites.
J. Assoc. Inf. Sci. Technol., 2015
Int. J. Game Based Learn., 2015
Int. J. Comput. Support. Collab. Learn., 2015
2014
OR/MS journals evaluation based on a refined PageRank method: an updated and more comprehensive review.
Scientometrics, 2014
A multidimensional approach to evaluating management journals: Refining pagerank via the differentiation of citation types and identifying the roles that management journals play.
J. Assoc. Inf. Sci. Technol., 2014
The effects of a wiki-based collaborative process writing pedagogy on writing ability and attitudes among upper primary school students in Mainland China.
Comput. Educ., 2014
Why Do Some Students Become More Engaged in Collaborative Wiki Writing? The Role of Sense of Relatedness.
Proceedings of The International Symposium on Open Collaboration, 2014
Cross-cultural quality comparison of online health information for elderly care on yahoo! answers.
Proceedings of the Connecting Collections, Cultures, and Communities, 2014
2013
Users' experiences and perceptions on using two wiki platforms for collaborative learning and knowledge management.
Online Inf. Rev., 2013
J. Educ. Technol. Soc., 2013
Proceedings of the 9th International Symposium on Open Collaboration, Hong Kong, China, August 05, 2013
A triangulated investigation of using wiki for project-based learning in different undergraduate disciplines.
Proceedings of the 9th International Symposium on Open Collaboration, Hong Kong, China, August 05, 2013
Examining Dynamics of Implementing Flexible Group Discourse in a Principle- Based CSCL Environment.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013
Knowledge management using social media: A comparative study between blogs and Facebook.
Proceedings of the Beyond the Cloud: Rethinking Information Boundaries, 2013
2012
Exploring the Correlation Between Knowledge Management Maturity and Intellectual Capital Efficiency in Mainland Chinese Listed Companies.
J. Inf. Knowl. Manag., 2012
J. Educ. Technol. Soc., 2012
Experimenting with English Collaborative Writing on Google Sites.
Proceedings of the CSEDU 2012, 2012
Proceedings of the Information, Interaction, Innovation: Celebrating the Past, Constructing the Present and Creating the Future, 2012
2011
Online Inf. Rev., 2011
J. Inf. Knowl. Manag., 2011
J. Educ. Technol. Soc., 2011
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2010
Media awareness in the age of new media: A case study of Primary 4 students in Hong Kong.
Proceedings of the Navigating Streams in an Information Ecosystem, 2010
2009
Inquiry project-based learning with a partnership of three types of teachers and the school librarian.
J. Assoc. Inf. Sci. Technol., 2009
The development of students' information literacy and IT skills via inquiry PBL and collaborative teaching.
Proceedings of the Thriving on Diversity: Information Opportunities in a Pluralistic World, 2009
2008
J. Libr. Inf. Sci., 2008
2007
Development of information search expertise: Research students' knowledge of source types.
J. Libr. Inf. Sci., 2007
2005
Development of information search expertise: research students' knowledge of databases.
Online Inf. Rev., 2005