Samantha L. Finkelstein
According to our database1,
Samantha L. Finkelstein
authored at least 24 papers
between 2009 and 2017.
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Bibliography
2017
Through the (Thin-Slice) Looking Glass: An Initial Look at Rapport and Co-Construction Within Peer Collaboration.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2015
Int. J. Hum. Comput. Stud., 2015
Investigating the Impact of Designing and Implementing Culturally Aligned Technological Systems on Educators' Ideologies.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015
Educational Technologies to Support Linguistically Diverse Students, and the Challenges of Classroom Integration.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015
2013
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013
2012
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture.
IEEE Trans. Vis. Comput. Graph., 2012
Investigating the influence of virtual peers as dialect models on students' prosodic inventory.
Proceedings of the Third Workshop on Child, Computer and Interaction, 2012
"Love ya, jerkface": Using Sparse Log-Linear Models to Build Positive and Impolite Relationships with Teens.
Proceedings of the SIGDIAL 2012 Conference, 2012
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012
"Oh dear stacy!": social interaction, elaboration, and learning with teachable agents.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
2011
Presence Teleoperators Virtual Environ., 2011
Proceedings of the IEEE Virtual Reality Conference, 2011
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011
2010
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2010
Proceedings of the IEEE Virtual Reality Conference, 2010
Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise.
Proceedings of the IEEE Virtual Reality Conference, 2010
SNAG: using social networking games to increase student retention in computer science.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010
Proceedings of the International Conference on the Foundations of Digital Games, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Effects of travel technique and gender on a divided attention task in a virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009