Samantha L. Finkelstein

According to our database1, Samantha L. Finkelstein authored at least 24 papers between 2009 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Through the (Thin-Slice) Looking Glass: An Initial Look at Rapport and Co-Construction Within Peer Collaboration.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2015
Evaluating visual query methods for articulated motion video search.
Int. J. Hum. Comput. Stud., 2015

Investigating the Impact of Designing and Implementing Culturally Aligned Technological Systems on Educators' Ideologies.
Proceedings of the Workshops at the 17th International Conference on Artificial Intelligence in Education, 2015

Educational Technologies to Support Linguistically Diverse Students, and the Challenges of Classroom Integration.
Proceedings of the Artificial Intelligence in Education - 17th International Conference, 2015

2013
The Effects of Culturally Congruent Educational Technologies on Student Achievement.
Proceedings of the Artificial Intelligence in Education - 16th International Conference, 2013

2012
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecture.
IEEE Trans. Vis. Comput. Graph., 2012

Investigating the influence of virtual peers as dialect models on students' prosodic inventory.
Proceedings of the Third Workshop on Child, Computer and Interaction, 2012

"Love ya, jerkface": Using Sparse Log-Linear Models to Build Positive and Impolite Relationships with Teens.
Proceedings of the SIGDIAL 2012 Conference, 2012

Rudeness and Rapport: Insults and Learning Gains in Peer Tutoring.
Proceedings of the Intelligent Tutoring Systems - 11th International Conference, 2012

Outreach for improved student performance: a game design and development curriculum.
Proceedings of the Annual Conference on Innovation and Technology in Computer Science Education, 2012

"Oh dear stacy!": social interaction, elaboration, and learning with teachable agents.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergame.
Presence Teleoperators Virtual Environ., 2011

Leveraging change blindness for redirection in virtual environments.
Proceedings of the IEEE Virtual Reality Conference, 2011

Effects of redirection on spatial orientation in real and virtual environments.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2011

2010
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2010

Exploiting change blindness to expand walkable space in a virtual environment.
Proceedings of the IEEE Virtual Reality Conference, 2010

Astrojumper: Designing a virtual reality exergame to motivate children with autism to exercise.
Proceedings of the IEEE Virtual Reality Conference, 2010

SNAG: using social networking games to increase student retention in computer science.
Proceedings of the 15th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, 2010

Reaching out with game design.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

SNAG: social networking games to facilitate interaction.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Astrojumper: motivating children with autism to exercise using a VR game.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Effects of travel technique and gender on a divided attention task in a virtual environment.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010

2009
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009

cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humans.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009


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