Samantha Clarke

Orcid: 0000-0001-5565-7200

According to our database1, Samantha Clarke authored at least 10 papers between 2012 and 2019.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Player Interaction with Procedurally Generated Game Play from Crowd-Sourced data.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Dungeons and Dragons as a Tool for Developing Student Self-reflection Skills.
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018

2017
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.
Int. J. Serious Games, 2017

Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
Br. J. Educ. Technol., 2017

Towards a trans-disciplinary methodology for a game-based intervention development process.
Br. J. Educ. Technol., 2017

2016
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2013
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013

2012
Tackling Sensitive Issues Using a Game-based Environment: Serious Game for Relationships and Sex Education (RSE).
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012

PR: EPARe: A Game-Based Approach to Relationship Guidance for Adolescents.
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012


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