Samantha Clarke
Orcid: 0000-0001-5565-7200
According to our database1,
Samantha Clarke
authored at least 10 papers
between 2012 and 2019.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2019
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019
2018
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the Games and Learning Alliance - 7th International Conference, 2018
2017
EscapED: A Framework for Creating Educational Escape Rooms and Interactive Games to For Higher/Further Education.
Int. J. Serious Games, 2017
Essential features of serious games design in higher education: Linking learning attributes to game mechanics.
Br. J. Educ. Technol., 2017
Towards a trans-disciplinary methodology for a game-based intervention development process.
Br. J. Educ. Technol., 2017
2016
EscapED: Adapting Live-Action, Interactive Games to Support Higher Education Teaching and Learning Practices.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016
2013
The development approach of a pedagogically-driven serious game to support Relationship and Sex Education (RSE) within a classroom setting.
Comput. Educ., 2013
2012
Tackling Sensitive Issues Using a Game-based Environment: Serious Game for Relationships and Sex Education (RSE).
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2012, 2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012