Saman Zad Tootaghaj
Orcid: 0000-0002-6028-8507
According to our database1,
Saman Zad Tootaghaj
authored at least 45 papers
between 2014 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
2014
2016
2018
2020
2022
2024
0
5
10
15
5
2
1
4
1
2
2
3
8
11
3
1
1
1
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
On csauthors.net:
Bibliography
2024
Quality Prediction of AI Generated Images and Videos: Emerging Trends and Opportunities.
CoRR, 2024
LAR-IQA: A Lightweight, Accurate, and Robust No-Reference Image Quality Assessment Model.
CoRR, 2024
MSLIQA: Enhancing Learning Representations for Image Quality Assessment through Multi-Scale Learning.
CoRR, 2024
Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
AIS 2024 Challenge on Video Quality Assessment of User-Generated Content: Methods and Results.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024
2022
NDNetGaming - development of a no-reference deep CNN for gaming video quality prediction.
Multim. Tools Appl., 2022
Codec Compression Efficiency Evaluation of MPEG-5 part 2 (LCEVC) using Objective and Subjective Quality Assessment.
CoRR, 2022
Proceedings of the MM '22: The 30th ACM International Conference on Multimedia, Lisboa, Portugal, October 10, 2022
Proceedings of the MHV '22: Mile-High Video Conference, Denver, Colorado, USA, March 1, 2022
Springer, ISBN: 978-3-030-98248-5, 2022
2021
Bias-Aware Loss for Training Image and Speech Quality Prediction Models from Multiple Datasets.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
2020
An objective and subjective quality assessment study of passive gaming video streaming.
Int. J. Netw. Manag., 2020
CoRR, 2020
QoE Management of Multimedia Streaming Services in Future Networks: A Tutorial and Survey.
IEEE Commun. Surv. Tutorials, 2020
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Quality estimation models for gaming video streaming services using perceptual video quality dimensions.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020
Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems, 2020
Proceedings of the 22nd IEEE International Workshop on Multimedia Signal Processing, 2020
A Large-scale Evaluation of the bitstream-based video-quality model ITU-T P.1204.3 on Gaming Content.
Proceedings of the 22nd IEEE International Workshop on Multimedia Signal Processing, 2020
2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
Proceedings of the Tenth International Conference on Quality of Multimedia Experience, 2018
A Classification of Video Games based on Game Characteristics linked to Video Coding Complexity.
Proceedings of the 16th Annual Workshop on Network and Systems Support for Games, 2018
Proceedings of the 16th Annual Workshop on Network and Systems Support for Games, 2018
An Evaluation of Video Quality Assessment Metrics for Passive Gaming Video Streaming.
Proceedings of the 23rd Packet Video Workshop, 2018
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018
2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
Proceedings of the Ninth International Conference on Quality of Multimedia Experience, 2017
Towards improving visual attention models using influencing factors in a video gaming context.
Proceedings of the 15th Annual Workshop on Network and Systems Support for Games, 2017
2016
Proceedings of the 7th International Conference on Multimedia Systems, 2016
2014
Multim. Syst., 2014