Sam Van Damme

Orcid: 0000-0001-5398-7927

According to our database1, Sam Van Damme authored at least 18 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Physiology-driven cybersickness detection in virtual reality: a machine learning and explainable AI approach.
Virtual Real., December, 2024

Analyzing the applicability of psychometric QoE modeling for projection-based point cloud video quality assessment.
EURASIP J. Image Video Process., December, 2024

Toward Interactive Multi-User Extended Reality Using Millimeter-Wave Networking.
IEEE Commun. Mag., August, 2024

Enhancing Virtual Reality Stress Relief with Haptics: The Virtual Rage Room Use Case.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024

Collaborative Cooking in VR: Effects of Network Distortion in Multi-User Virtual Environments.
Proceedings of the 15th ACM Multimedia Systems Conference, 2024

2023
Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study.
IEEE Access, 2023

A Platform for Subjective Quality Assessment in Mixed Reality Environments.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Impact of Quality and Distance on the Perception of Point Clouds in Mixed Reality.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Are we ready for Haptic Interactivity in VR? An Experimental Comparison of Different Interaction Methods in Virtual Reality Training.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

Immersive and Interactive Subjective Quality Assessment of Dynamic Volumetric Meshes.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023

A Haptic-enabled, Distributed and Networked Immersive System for Multi-User Collaborative Virtual Reality.
Proceedings of the 2nd International Workshop on Interactive eXtended Reality, 2023

Haptic Interactions for Extended Reality.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023

2022
Machine Learning Based Content-Agnostic Viewport Prediction for 360-Degree Video.
ACM Trans. Multim. Comput. Commun. Appl., 2022

Effects of Haptic Feedback on User Perception and Performance in Interactive Projected Augmented Reality.
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022

Clustering-Based Psychometric No-Reference Quality Model for Point Cloud Video.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

2021
A Full- and No-Reference Metrics Accuracy Analysis for Volumetric Media Streaming.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021

2020
A low-complexity psychometric curve-fitting approach for the objective quality assessment of streamed game videos.
Signal Process. Image Commun., 2020

Human-centric Quality Management of Immersive Multimedia Applications.
Proceedings of the 6th IEEE Conference on Network Softwarization, 2020


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