Sam Van Damme
Orcid: 0000-0001-5398-7927
According to our database1,
Sam Van Damme
authored at least 16 papers
between 2020 and 2024.
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Bibliography
2024
IEEE Commun. Mag., August, 2024
Enhancing Virtual Reality Stress Relief with Haptics: The Virtual Rage Room Use Case.
Proceedings of the 16th International Conference on Quality of Multimedia Experience, 2024
Collaborative Cooking in VR: Effects of Network Distortion in Multi-User Virtual Environments.
Proceedings of the 15th ACM Multimedia Systems Conference, 2024
2023
Characterization of the Quality of Experience and Immersion of Point Cloud Videos in Augmented Reality Through a Subjective Study.
IEEE Access, 2023
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Are we ready for Haptic Interactivity in VR? An Experimental Comparison of Different Interaction Methods in Virtual Reality Training.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
Immersive and Interactive Subjective Quality Assessment of Dynamic Volumetric Meshes.
Proceedings of the 15th International Conference on Quality of Multimedia Experience, 2023
A Haptic-enabled, Distributed and Networked Immersive System for Multi-User Collaborative Virtual Reality.
Proceedings of the 2nd International Workshop on Interactive eXtended Reality, 2023
Proceedings of the IEEE International Conference on Consumer Electronics, 2023
2022
ACM Trans. Multim. Comput. Commun. Appl., 2022
Effects of Haptic Feedback on User Perception and Performance in Interactive Projected Augmented Reality.
Proceedings of the IXR@MM 2022: Proceedings of the 1st Workshop on Interactive eXtended Reality, 2022
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022
2021
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
2020
A low-complexity psychometric curve-fitting approach for the objective quality assessment of streamed game videos.
Signal Process. Image Commun., 2020
Proceedings of the 6th IEEE Conference on Network Softwarization, 2020