Sam Snodgrass
Orcid: 0009-0007-6554-0808
According to our database1,
Sam Snodgrass
authored at least 35 papers
between 2014 and 2024.
Collaborative distances:
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Bibliography
2024
IEEE Trans. Games, March, 2024
Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video Games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2022
"Rather Solve the Problem from Scratch": Gamesploring Human-Machine Collaboration for Optimizing the Debris Collection Problem.
Proceedings of the IUI 2022: 27th International Conference on Intelligent User Interfaces, Helsinki, Finland, March 22, 2022
2021
2020
Multi-Domain Level Generation and Blending with Sketches via Example-Driven BSP and Variational Autoencoders.
Proceedings of the FDG '20: International Conference on the Foundations of Digital Games, 2020
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning.
Proceedings of the IEEE Conference on Games, 2020
Introducing Gamettes: A Playful Approach for Capturing Decision-Making for Informing Behavioral Models.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the Joint Proceedings of the AIIDE 2020 Workshops co-located with 16th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2020), 2020
Proceedings of the Sixteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2020
2019
Like PEAS in PoDS: the player, environment, agents, system framework for the personalization of digital systems.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Evaluation of an automatically-constructed graph-based representation for interactive narrative.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Gamifying psychological assessment: insights from gamifying the thematic apperception test.
Proceedings of the 14th International Conference on the Foundations of Digital Games, 2019
Proceedings of the Fifteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2019
Is My Game OK Dr. Scratch?: Exploring Programming and Computational Thinking Development via Metrics in Student-Designed Serious Games for STEM.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018
Proceedings of the Joint Proceedings of the AIIDE 2018 Workshops co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2018), 2018
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018
2017
IEEE Trans. Comput. Intell. AI Games, 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the International Conference on the Foundations of Digital Games, 2017
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Studying the Effects of Training Data on Machine Learning-Based Procedural Content Generation.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017
Proceedings of the Workshops of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2017
Proceedings of the 2017 AAAI Spring Symposia, 2017
2016
Controllable Procedural Content Generation via Constrained Multi-Dimensional Markov Chain Sampling.
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
Proceedings of the Twenty-Fifth International Joint Conference on Artificial Intelligence, 2016
An Approach to Domain Transfer in Procedural Content Generation of Two-Dimensional Videogame Levels.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
2015
Proceedings of the Eleventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2015
2014
Proceedings of the Case-Based Reasoning Research and Development, 2014
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014