Sam Redfern

Orcid: 0000-0002-4856-3756

According to our database1, Sam Redfern authored at least 15 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Designing a Multi-user VR Social Activity Space for Social Interaction for People Living with Dementia.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Through a Gender Lens: A Serious Game for Young Children to Enhance Bullying Awareness and Encourage the Adoption of the Defender Role.
Proceedings of the Serious Games - 9th Joint International Conference, 2023

Automated Lip Reading: Potential to enhance accessibility in XR.
Proceedings of the 2023 Conference on Human Centered Artificial Intelligence: Education and Practice, 2023

2021
Observing the Patient Experience: Inside the Doctor's Office in a Pandemic.
Proceedings of the 11th IEEE International Conference on Consumer Electronics, 2021

2020
A Robust Tracking-by-Detection Algorithm Using Adaptive Accumulated Frame Differencing and Corner Features.
J. Imaging, 2020

OpenFaceR: Developing an R Package for the convenient analysis of OpenFace facial information.
Proceedings of the Second Symposium on Psychology-Based Technologies, 2020

2019
An Adaptive Background Modelling Method Based on Modified Running Averages.
Proceedings of the 15th International Conference on Signal-Image Technology & Internet-Based Systems, 2019

Lying in public: Revealing the microstructure of real-time false responding through action dynamics.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
Combining Accumulated Frame Differencing and Corner Detection for Motion Detection.
Proceedings of the Computer Graphics & Visual Computing, 2018

A Gamified System for Learning Mandarin Chinese as a Second Language.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

In-Game Motion Dynamics Provide a Means of Exploring the Cognitive Dynamics of Deception.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

The Importance of Spatial Audio in Modern Games and Virtual Environments.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2012
Future Directions of the Conferencing and Collaboration Field.
Int. J. e Collab., 2012

2010
Facial Expression Tracking for Remote Conferencing Applications: An Approach to Tackling the Disadvantages of Remote Worker Multitasking.
Proceedings of the Second International Conference on Games and Virtual Worlds for Serious Applications, 2010

2002
Collaborative Virtual Environments to Support Communication and Community in Internet-Based Distance Education.
J. Inf. Technol. Educ., 2002


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