Saki Sakaguchi
Orcid: 0000-0002-8100-6679
According to our database1,
Saki Sakaguchi
authored at least 20 papers
between 2012 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024
Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024
Impact of Level-up Element in Development of Exergame for Preventing Prolonged Orthostatic Dysregulation.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
Proceedings of the Virtual Environments 2023, 2023
2022
AIR-range: Arranging optical systems to present mid-AIR images with continuous luminance on and above a tabletop.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Development of Exergame to Resolve Deconditioning in Children with Orthostatic Dysregulation.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022
2020
ViPlate: Suppressing Mid-Air Image Degradation by Vibrating a Retro-Transmissive Plate.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020
2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
2016
An Experimental Analysis of Whispers' Effect in Werewolf BBS by Relational Association Rules.
Proceedings of the 26th International Conference on Inductive Logic Programming (Short papers), 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
2014
Basic study on creation of invisible shadows by using infrared lights and polarizers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Slanting shadow: changing invisible shadow shapes by rotation for expanding shadowgraph experience.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
2013
Layered shadow: multiplexing invisible shadow using infrared lights with different wavelengths.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
Proceedings of the SIGGRAPH Asia 2013, 2013
2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
Paradise scope: A workshop for stimulating a student's viewpoint - A trial practice of shikakeology.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012