Saki Sakaguchi

Orcid: 0000-0002-8100-6679

According to our database1, Saki Sakaguchi authored at least 20 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Spot Shadow: A System for Manipulating Shadows in Spatial Design.
Proceedings of the Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces, 2024

Visualization Methods for Manual Wheelchair Training: Impact on Communication Between Coaches and Users.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Impact of Level-up Element in Development of Exergame for Preventing Prolonged Orthostatic Dysregulation.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
Study of Pseudoresistance during Water Walking in Augmented Reality.
Proceedings of the Virtual Environments 2023, 2023

2022
AIR-range: Arranging optical systems to present mid-AIR images with continuous luminance on and above a tabletop.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Development of Exergame to Resolve Deconditioning in Children with Orthostatic Dysregulation.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Posters, Vancouver BC Canada, August 7, 2022

2020
ViPlate: Suppressing Mid-Air Image Degradation by Vibrating a Retro-Transmissive Plate.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

2018
Asian CHI Symposium: Emerging HCI Research Collection.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
An Experimental Analysis of Whispers' Effect in Werewolf BBS by Relational Association Rules.
Proceedings of the 26th International Conference on Inductive Logic Programming (Short papers), 2016

Japanese HCI Symposium: Emerging Japanese HCI Research Collection.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
ReAR surface: AR-based exchanging system using handheld devices.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Cloth switch: configurable touch switch wearable device made with cloth.
Proceedings of the SIGGRAPH Asia 2015 Posters, Kobe, Japan, November 2-6, 2015, 2015

Haconiwa: A toolkit for introducing novice users to electronic circuits.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015

2014
Basic study on creation of invisible shadows by using infrared lights and polarizers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Slanting shadow: changing invisible shadow shapes by rotation for expanding shadowgraph experience.
Proceedings of the SIGGRAPH Asia 2014 Emerging Technologies, 2014

A nonluminous display using fur to represent different shades of color.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

2013
Layered shadow: multiplexing invisible shadow using infrared lights with different wavelengths.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013

Restive shadow: animating invisible shadows for expanding shadowgraph experience.
Proceedings of the SIGGRAPH Asia 2013, 2013

2012
Shadow++: a system for generating artificial shadows based on object movement.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Paradise scope: A workshop for stimulating a student's viewpoint - A trial practice of shikakeology.
Proceedings of the 6th International Conference on Soft Computing and Intelligent Systems (SCIS), 2012


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