Sai Siddartha Maram

Orcid: 0000-0002-0415-3341

According to our database1, Sai Siddartha Maram authored at least 16 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit.
Proc. ACM Hum. Comput. Interact., 2024

Open Player Modeling - Using AI to help Reflection and Learning in Serious Games.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024

An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024

Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

Shloka: Developing Climate Change interventions through a lens of Religion and Videogames.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023

Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection.
Proceedings of the IEEE Conference on Games, 2023

Mining Player Behavior Patterns from Domain-Based Spatial Abstraction in Games.
Proceedings of the IEEE Conference on Games, 2023

2022
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds.
Proceedings of the Entertainment Computing - ICEC 2022, 2022

A Data-Driven Design of AR Alternate Reality Games to Measure Resilience.
Proceedings of the HCI in Games, 2022

Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2020
Asking Graphs "How Did I Play?" Generating Graphs through Images Via Signals.
Proceedings of the MMSports '20: Proceedings of the 3rd International Workshop on Multimedia Content Analysis in Sports, 2020

Images to Signals, Signals to Highlights.
Proceedings of the IEEE Global Communications Conference, 2020


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