Sai Siddartha Maram
Orcid: 0000-0002-0415-3341
According to our database1,
Sai Siddartha Maram
authored at least 16 papers
between 2020 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
A Topic Modeling Approach Towards Understanding the Discourse between Religion and Videogames on Reddit.
Proc. ACM Hum. Comput. Interact., 2024
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification.
Proceedings of the 39th ACM/SIGAPP Symposium on Applied Computing, 2024
Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Shloka: Developing Climate Change interventions through a lens of Religion and Videogames.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
"Ah! I see" - Facilitating Process Reflection in Gameplay through a Novel Spatio-Temporal Visualization System.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities.
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Proceedings of the 18th International Conference on the Foundations of Digital Games, 2023
Parallel OPM: A Visualization System for Analyzing Peers Board States for Gameplay Reflection.
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
2022
AstraVerse: Establishing a Culturally Sensitive Framework for Integrating Elements from Mythological Backgrounds.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the HCI in Games, 2022
Player Segmentation with INSPECT: Revealing Systematic Behavior Differences within MMORPG and Educational Game Case Studies.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022
2020
Proceedings of the MMSports '20: Proceedings of the 3rd International Workshop on Multimedia Content Analysis in Sports, 2020
Proceedings of the IEEE Global Communications Conference, 2020