Sai-Keung Wong
Orcid: 0000-0002-4248-0052
According to our database1,
Sai-Keung Wong
authored at least 67 papers
between 2011 and 2024.
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Bibliography
2024
Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users' Visual Attention and Collision Avoidance in VR.
IEEE Trans. Vis. Comput. Graph., September, 2024
Mastering broom-like tools for object transportation animation using deep reinforcement learning.
Comput. Animat. Virtual Worlds, 2024
Effects of Organizational and Behavioral Reactions of Virtual Crowds on Users' Affect and Behavior in a Simulated Stressful Situation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2024
2023
Animation generation for object transportation with a rope using deep reinforcement learning.
Comput. Animat. Virtual Worlds, 2023
Comparing Visual Attention with Leading and Following Virtual Agents in a Collaborative Perception-Action Task in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
2022
Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses.
IEEE Trans. Vis. Comput. Graph., 2022
IEEE Robotics Autom. Lett., 2022
LAGH: Towards Asymmetrical Collaborative Bodily Play between 1st and 2nd Person Perspectives.
Proc. ACM Hum. Comput. Interact., 2022
Generation of cart-pulling animation in a multiagent environment using deep learning.
Comput. Animat. Virtual Worlds, 2022
An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual Crowds.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Generation of multiagent animation for object transportation using deep reinforcement learning and blend-trees.
Comput. Animat. Virtual Worlds, 2021
J. Inf. Sci. Eng., 2021
Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021
Proceedings of the 2021 International Conference on Technologies and Applications of Artificial Intelligence, 2021
2020
Comput. Animat. Virtual Worlds, 2020
Comput. Animat. Virtual Worlds, 2020
Comput. Animat. Virtual Worlds, 2020
Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
A New Approach to Parallel Interaction through Co-located and Object-oriented Storytelling.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020
2019
Proceedings of the Encyclopedia of Computer Graphics and Games., 2019
Proc. ACM Comput. Graph. Interact. Tech., 2019
Comput. Animat. Virtual Worlds, 2019
Interaction with proactive and reactive agents in box manipulation tasks in virtual environments.
Comput. Animat. Virtual Worlds, 2019
CoRR, 2019
Effects of Reward Terms in Agent-Based Box-Manipulation Animation Using Deep Reinforcement Learning.
Proceedings of the 2019 International Conference on Technologies and Applications of Artificial Intelligence, 2019
Proceedings of the 27th ACM International Conference on Multimedia, 2019
Proceedings of the 32nd International Conference on Computer Animation and Social Agents, 2019
2018
Comput. Animat. Virtual Worlds, 2018
Comput. Animat. Virtual Worlds, 2018
Comput. Animat. Virtual Worlds, 2018
Int. J. Softw. Eng. Knowl. Eng., 2018
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2018
2017
Proceedings of the 2017 IEEE International Conference on Multimedia and Expo, 2017
2016
GPU-based radial view-based culling for continuous self-collision detection of deformable surfaces.
Vis. Comput., 2016
IEEE Trans. Intell. Transp. Syst., 2016
Comput. Graph. Forum, 2016
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016
A two-dimensional editing system based on hand gestures and real object manipulation using RGB-D sensor.
Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry, 2016
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016 - Posters, 2016
Proceedings of the 24th Pacific Conference on Computer Graphics and Applications, 2016
2015
Comput. Animat. Virtual Worlds, 2015
Comput. Animat. Virtual Worlds, 2015
Proceedings of the 8th International Symposium on Visual Information Communication and Interaction, 2015
Proceedings of the 2015 IEEE International Conference on Multimedia and Expo, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
2014
J. Inf. Sci. Eng., 2014
Continuous Self-Collision Detection for Deformable Surfaces Interacting with Solid Models.
Comput. Graph. Forum, 2014
Proceedings of the 7th International Symposium on Visual Information Communication and Interaction, 2014
Proceedings of the Technologies and Applications of Artificial Intelligence, 2014
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2014
Proceedings of the 22nd Pacific Conference on Computer Graphics and Applications, 2014
2013
Radial view based culling for continuous self-collision detection of skeletal models.
ACM Trans. Graph., 2013
Comput. Graph., 2013
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
2012
J. Inf. Sci. Eng., 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012
Proceedings of the Ninth International Conference on Computer Graphics, 2012
2011
Adaptive Continuous Collision Detection for Cloth Models Using a Skipping Frame Session.
J. Inf. Sci. Eng., 2011