Saeed Shafiee Sabet
Orcid: 0000-0001-5348-8546
According to our database1,
Saeed Shafiee Sabet
authored at least 37 papers
between 2016 and 2024.
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Bibliography
2024
PLayerTV: Advanced Player Tracking and Identification for Automatic Soccer Highlight Clips.
CoRR, 2024
IEEE Access, 2024
A Theoretical and Empirical Analysis of 2D and 3D Virtual Environments in Training for Child Interview Skills.
IEEE Access, 2024
Immersive Virtual Reality in Child Interview Skills Training: A Comparison of 2D and 3D Environments.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024
The SoccerSum Dataset for Automated Detection, Segmentation, and Tracking of Objects on the Soccer Pitch.
Proceedings of the 15th ACM Multimedia Systems Conference, 2024
Proceedings of the 15th ACM Multimedia Systems Conference, 2024
Proceedings of the 15th ACM Multimedia Systems Conference, 2024
Proceedings of the 15th ACM Multimedia Systems Conference, 2024
Proceedings of the MultiMedia Modeling - 30th International Conference, 2024
Proceedings of the 3rd Mile-High Video Conference, 2024
2023
Proceedings of the IEEE International Symposium on Multimedia, 2023
Springer, ISBN: 978-3-030-99868-4, 2023
2022
Synthesizing a Talking Child Avatar to Train Interviewers Working with Maltreated Children.
Big Data Cogn. Comput., 2022
Comparison of Crowdsourced and Remote Subjective User Studies: A Case Study of Investigative Child Interviews.
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Proceedings of the 14th International Conference on Quality of Multimedia Experience, 2022
Proceedings of the NarSUM '22: Proceedings of the 1st Workshop on User-centric Narrative Summarization of Long Videos, 2022
Proceedings of the MMSys '22: 13th ACM Multimedia Systems Conference, Athlone, Ireland, June 14, 2022
Is More Realistic Better? A Comparison of Game Engine and GAN-based Avatars for Investigative Interviews of Children.
Proceedings of the ICDAR@ICMR 2022: Proceedings of the 3rd ACM Workshop on Intelligent Cross-Data Analysis and Retrieval, Newark, NJ, USA, June 27, 2022
Experiences and Lessons Learned from a Crowdsourced-Remote Hybrid User Survey Framework.
Proceedings of the IEEE International Symposium on Multimedia, 2022
A Comparative Study of Interactive Environments for Investigative Interview of A Virtual Child Avatar.
Proceedings of the IEEE International Symposium on Multimedia, 2022
Towards an AI-driven talking avatar in virtual reality for investigative interviews of children.
Proceedings of the GameSys 2022: Proceedings of the 2nd Workshop on Games Systems, 2022
Proceedings of the CBMI 2022: International Conference on Content-based Multimedia Indexing, Graz, Austria, September 14, 2022
2021
Modeling and Understanding the Quality of Experience of Online Mobile Gaming Services.
Proceedings of the 13th International Conference on Quality of Multimedia Experience, 2021
2020
Towards the Impact of Gamers Strategy and User Inputs on the Delay Sensitivity of Cloud Games.
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Proceedings of the Twelfth International Conference on Quality of Multimedia Experience, 2020
Quality estimation models for gaming video streaming services using perceptual video quality dimensions.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020
A latency compensation technique based on game characteristics to mitigate the influence of delay on cloud gaming quality of experience.
Proceedings of the 11th ACM Multimedia Systems Conference, 2020
Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems, 2020
2019
Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience.
Proceedings of the 11th International Conference on Quality of Multimedia Experience QoMEX 2019, 2019
Proceedings of the 11th ACM Workshop on Immersive Mixed and Virtual Environment Systems, 2019
2018
A Novel Objective Quality Assessment Method for Perceptually-Coded Cloud Gaming Video.
Proceedings of the IEEE 1st Conference on Multimedia Information Processing and Retrieval, 2018
Towards Applying Game Adaptation to Decrease the Impact of Delay on Quality of Experience.
Proceedings of the 2018 IEEE International Symposium on Multimedia, 2018
2016
A Testing Apparatus for Faster and More Accurate Subjective Assessment of Quality of Experience in Cloud Gaming.
Proceedings of the IEEE International Symposium on Multimedia, 2016