Sabarish V. Babu
Orcid: 0000-0002-8348-0534Affiliations:
- Clemson University, School of Computing
According to our database1,
Sabarish V. Babu
authored at least 112 papers
between 2004 and 2024.
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Bibliography
2024
Impact of Socio-Demographic Attributes and Mutual Gaze of Virtual Humans on Users' Visual Attention and Collision Avoidance in VR.
IEEE Trans. Vis. Comput. Graph., September, 2024
The Effects of Auditory, Visual, and Cognitive Distractions on Cybersickness in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., August, 2024
The Effects of Secondary Task Demands on Cybersickness in Active Exploration Virtual Reality Experiences.
IEEE Trans. Vis. Comput. Graph., May, 2024
Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical Components.
IEEE Trans. Vis. Comput. Graph., May, 2024
Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR.
Virtual Worlds, 2024
An Empirical Evaluation of the Calibration of Auditory Distance Perception under Different Levels of Virtual Environment Visibilities.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2024
The Benefits of Near-field Manipulation and Viewing to Distant Object Manipulation in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
2023
Novel Design and Evaluation of Redirection Controllers Using Optimized Alignment and Artificial Potential Field.
IEEE Trans. Vis. Comput. Graph., November, 2023
How Immersion and Self-Avatars in VR Affect Learning Programming and Computational Thinking in Middle School Education.
IEEE Trans. Vis. Comput. Graph., August, 2023
Design and Evaluation of an Asynchronous VR Exploration System for Architectural Design Discussion Content.
Virtual Worlds, 2023
Comparing the Effects of Visual Realism on Size Perception in VR versus Real World Viewing through Physical and Verbal Judgments.
IEEE Trans. Vis. Comput. Graph., 2023
Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End Effectors.
IEEE Trans. Vis. Comput. Graph., 2023
How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
Can I Squeeze Through? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Lateral Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2023
Comparing Visual Attention with Leading and Following Virtual Agents in a Collaborative Perception-Action Task in VR.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual Reality.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Empirical Evaluation of the Effects of Visuo-Auditory Perceptual Information on Head Oriented Tracking of Dynamic Objects in VR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
2022
Objects May Be Farther Than They Appear: Depth Compression Diminishes Over Time with Repeated Calibration in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022
Effects of Small Talk With a Crowd of Virtual Humans on Users' Emotional and Behavioral Responses.
IEEE Trans. Vis. Comput. Graph., 2022
Did I Hit the Door? Effects of Self-Avatars and Calibration in a Person-Plus-Virtual-Object System on Perceived Frontal Passability in VR.
IEEE Trans. Vis. Comput. Graph., 2022
Investigating a Combination of Input Modalities, Canvas Geometries, and Inking Triggers on On-Air Handwriting in Virtual Reality.
ACM Trans. Appl. Percept., 2022
An Evaluation of Native versus Foreign Communicative Interactions on Users' Behavioral Reactions towards Affective Virtual Crowds.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Investigating the Effects of Leading and Following Behaviors of Virtual Humans in Collaborative Fine Motor Tasks in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Empirical Evaluation of Calibration and Long-term Carryover Effects of Reverberation on Egocentric Auditory Depth Perception in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Gait Differences in the Real World and Virtual Reality: The Effect of Prior Virtual Reality Experience.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
Comparing the Fidelity of Contemporary Pointing with Controller Interactions on Performance of Personal Space Target Selection.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022
2021
An Evaluation of Screen Parallax, Haptic Feedback, and Sensory-Motor Mismatch on Near-Field Perception-Action Coordination in VR.
ACM Trans. Appl. Percept., 2021
Empirical evaluation and pathway modeling of visual attention to virtual humans in an appearance fidelity continuum.
J. Multimodal User Interfaces, 2021
Effects of Language Familiarity in Simulated Natural Dialogue with a Virtual Crowd of Digital Humans on Emotion Contagion in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Empirically Evaluating the Effects of Perceptual Information Channels on the Size Perception of Tangibles in Near-Field Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Comparative Evaluation of Digital Writing and Art in Real and Immersive Virtual Environments.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Design and Empirical Evaluation of a Novel Near-field Interaction Metaphor on Distant Object Manipulation in VR.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021
2020
Virtual Real., 2020
How the Presence and Size of Static Peripheral Blur Affects Cybersickness in Virtual Reality.
ACM Trans. Appl. Percept., 2020
A Fitts' Law Evaluation of Visuo-haptic Fidelity and Sensory Mismatch on User Performance in a Near-field Disc Transfer Task in Virtual Reality.
ACM Trans. Appl. Percept., 2020
Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal Behaviors.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Towards an Immersive Virtual Simulation for Studying Cybersickness during Spatial Knowledge Acquisition.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion System.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Investigating the Effects of Display Fidelity of Popular Head-Mounted Displays on Spatial Updating and Learning in Virtual Reality.
Proceedings of the Advances in Visual Computing - 15th International Symposium, 2020
An Evaluation of the Efficiency of Popular Personal Space Pointing versus Controller based Spatial Selection in VR.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
Comparative Evaluation of User Perceived Quality Assessment of Design Strategies for HTTP-based Adaptive Streaming.
ACM Trans. Appl. Percept., 2019
Interaction with proactive and reactive agents in box manipulation tasks in virtual environments.
Comput. Animat. Virtual Worlds, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
iVRNote: Design, Creation and Evaluation of an Interactive Note-Taking Interface for Study and Reflection in VR Learning Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Effects of Stereoscopic Viewing and Haptic Feedback, Sensory-Motor Congruence and Calibration on Near-Field Fine Motor Perception-Action Coordination in Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Effects of a Virtual Human Appearance Fidelity Continuum on Visual Attention in Virtual Reality.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019
Empirical Evaluation of the Interplay of Emotion and Visual Attention in Human-Virtual Human Interaction.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
2018
Evaluating Multiple Levels of an Interaction Fidelity Continuum on Performance and Learning in Near-Field Training Simulations.
IEEE Trans. Vis. Comput. Graph., 2018
Empirical Evaluation of Virtual Human Conversational and Affective Animations on Visual Attention in Inter-Personal Simulations.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Investigating the Effects of Anthropomorphic Fidelity of Self-Avatars on Near Field Depth Perception in Immersive Virtual Environments.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Towards Evaluating the Effects of Stereoscopic Viewing and Haptic Interaction on Perception-Action Coordination.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Effects of anthropomorphic fidelity of self-avatars on reach boundary estimation in immersive virtual environments.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
Proceedings of the ACM Symposium on Applied Perception, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
The effects of presentation method and simulation fidelity on psychomotor education in a bimanual metrology training simulation.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017
2016
A comparative evaluation of viewing metaphors on psychophysical skills education in an interactive virtual environment.
Virtual Real., 2016
Effects of Virtual Human Appearance Fidelity on Emotion Contagion in Affective Inter-Personal Simulations.
IEEE Trans. Vis. Comput. Graph., 2016
An Empirical Evaluation of Visuo-Haptic Feedback on Physical Reaching Behaviors During 3D Interaction in Real and Immersive Virtual Environments.
ACM Trans. Appl. Percept., 2016
Programming moves: Design and evaluation of applying embodied interaction in virtual environments to enhance computational thinking in middle school students.
Proceedings of the 2016 IEEE Virtual Reality, 2016
Combating Perceptions of Computer Scientists: A Short-term Intervention (Abstract Only).
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
Towards a comparative evaluation of visually guided physical reach motions during 3D interactions in real and virtual environments.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Embodying Computational Thinking: Initial Design of an Emerging Technological Learning Tool.
Technol. Knowl. Learn., 2015
Investigating the impact of perturbed visual and proprioceptive information in near-field immersive virtual environment.
Proceedings of the 2015 IEEE Virtual Reality, 2015
An evaluation of virtual human appearance fidelity on user's positive and negative affect in human-virtual human interaction.
Proceedings of the 2015 IEEE Virtual Reality, 2015
The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments.
Proceedings of the 2015 IEEE Virtual Reality, 2015
Carryover effects of calibration to visual and proprioceptive information on near field distance judgments in 3D user interaction.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
An evaluation of immersive viewing on spatial knowledge acquisition in spherical panoramic environments.
Virtual Real., 2014
Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences.
IEEE Trans. Vis. Comput. Graph., 2014
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014
Dancing alice: exploring embodied pedagogical strategies for learning computational thinking.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014
Proceedings of the 2nd International Workshop on Eye Tracking for Spatial Research co-located with the 8th International Conference on Geographic Information Science, 2014
Effects of visual and proprioceptive information in visuo-motor calibration during a closed-loop physical reach task in immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2014
Interactive breadboard activity simulation (IBAS) for psychomotor skills education in electrical circuitry.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Proceedings of the 2013 IEEE Virtual Reality, 2013
Empirical Evaluation of Traditional vs. Hybrid Interaction Metaphors in a Multitask Healthcare Simulation.
Proceedings of the IEEE International Conference on Healthcare Informatics, 2013
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
Poster: Comparing usability of a single versus dual interaction metaphor in a multitask healthcare simulation.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2013
2012
An evolving multi-agent scenario generation framework for simulations in preventive medicine education.
Proceedings of the ACM International Health Informatics Symposium, 2012
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
Effects of calibration to visual and haptic feedback on near-field depth perception in an immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2011
An Immersive Virtual Peer for Studying Social Influences on Child Cyclists' Road-Crossing Behavior.
IEEE Trans. Vis. Comput. Graph., 2011
Near-field distance perception in real and virtual environments using both verbal and action responses.
ACM Trans. Appl. Percept., 2011
Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humans.
Int. J. Virtual Real., 2011
2010
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2010
Virtual Agents Based Simulation for Training Healthcare Workers in Hand Hygiene Procedures.
Proceedings of the Intelligent Virtual Agents, 10th International Conference, 2010
2009
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
How does a virtual peer influence children's distance from the roadway when initiating crossing?
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
Optic flow and physical effort as cues for the perception of the rate of self-produced motion in VE.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
2008
IEEE Computer Graphics and Applications, 2008
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007
Proceedings of the IEEE Virtual Reality Conference, 2007
Proceedings of the IEEE Symposium on 3D User Interfaces, 2007
2006
Recovery and Visualization of 3D Structure of Chromosomes from Tomographic Reconstruction Images.
EURASIP J. Adv. Signal Process., 2006
Responses to a Virtual Reality Grocery Store in Persons with and without Vestibular Dysfunction.
Cyberpsychology Behav. Soc. Netw., 2006
"What Would You Like to Talk About?" An Evaluation of Social Conversations with a Virtual Receptionist.
Proceedings of the Intelligent Virtual Agents, 6th International Conference, 2006
2005
Comparison of Path Visualizations and Cognitive Measures Relative to Travel Technique in a Virtual Environment.
IEEE Trans. Vis. Comput. Graph., 2005
Marve: A Prototype Virtual Human Interface Framework for Studying Human-Virtual Human Interaction.
Proceedings of the Intelligent Virtual Agents, 5th International Working Conference, 2005
2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2004