S. G. Li

According to our database1, S. G. Li authored at least 10 papers between 2007 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

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Bibliography

2021
Economical user-generated content (UGC) marketing for online stores based on a fine-grained joint model of the consumer purchase decision process.
Electron. Commer. Res., 2021

2014
The recommender system for virtual items in MMORPGs based on a novel collaborative filtering approach.
Int. J. Syst. Sci., 2014

2012
Design of one-piece flow production system with mixed flows: a timed process flow diagram-based approach.
Int. J. Comput. Integr. Manuf., 2012

2011
The agile improvement of MMORPGs based on the enhanced chaotic neural network.
Knowl. Based Syst., 2011

2010
Some fourth-order nonlinear solvers with closed formulae for multiple roots.
Comput. Math. Appl., 2010

2009
The research of online price quotation for the automobile parts exchange programme.
Int. J. Comput. Integr. Manuf., 2009

The reliable design of one-piece flow production system using fuzzy ant colony optimization.
Comput. Oper. Res., 2009

2008
Business performance forecasting of convenience store based on enhanced fuzzy neural network.
Neural Comput. Appl., 2008

The inventory management system for automobile spare parts in a central warehouse.
Expert Syst. Appl., 2008

2007
The enhanced quality function deployment for developing virtual items in massive multiplayer online role playing games.
Comput. Ind. Eng., 2007


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