Ryota Horie
Orcid: 0000-0003-0072-6103
According to our database1,
Ryota Horie
authored at least 19 papers
between 1998 and 2023.
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Bibliography
2023
Visualization of Brain States by EEG Signals Measured During VR Gameplay for Evaluation of VR Games.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
2022
A Multiplayer VR Live Concert With Information Exchange Through Feedback Modulated by EEG Signals.
IEEE Trans. Hum. Mach. Syst., 2022
Enhancing the Sense of Unity With Performers in VR Space by Mutual Presentation of Electroencephalogram Information.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022
Improving a Sense of Unity via BrainWaves in a Virtual Concert Where Performances in Real Space are Watched in a Virtual Space.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
2021
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021
Threshold Adjustment of Beta-Alpha Ratio of EEG Signal for Generation of Visual Effects in a VR Live Concert.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
2020
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020
2019
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019
2018
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
2017
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 21st International Conference KES-2017, 2017
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 21st International Conference KES-2017, 2017
Implementations of dollhouse-smart house interface: Towards an intuitive household appliance control system for age 3+.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Proceedings of the Advances in Affective and Pleasurable Design, 2017
2016
Implementation of a control system for a power wheelchair with induction of a β/α ratio by visual feedback.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016
2015
An Improved Computer Interface Comprising a Recurrent Neural Network and a Natural User Interface.
Proceedings of the 19th International Conference in Knowledge Based and Intelligent Information and Engineering Systems, 2015
2014
Proceedings of the 5th Augmented Human International Conference, 2014
2002
Math. Comput. Simul., 2002
1998
Neural networks realization of searching models for Nash equilibrium points and their application to associative memories.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998