Ryota Horie

Orcid: 0000-0003-0072-6103

According to our database1, Ryota Horie authored at least 19 papers between 1998 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Visualization of Brain States by EEG Signals Measured During VR Gameplay for Evaluation of VR Games.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023

2022
A Multiplayer VR Live Concert With Information Exchange Through Feedback Modulated by EEG Signals.
IEEE Trans. Hum. Mach. Syst., 2022

Enhancing the Sense of Unity With Performers in VR Space by Mutual Presentation of Electroencephalogram Information.
Proceedings of the 11th IEEE Global Conference on Consumer Electronics, 2022

Improving a Sense of Unity via BrainWaves in a Virtual Concert Where Performances in Real Space are Watched in a Virtual Space.
Proceedings of the ICAT-EGVE 2022 - Posters and Demos, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022

2021
Development of a Board Game Using Mixed Reality to Support Communication.
Proceedings of the HCI International 2021 - Late Breaking Posters, 2021

Threshold Adjustment of Beta-Alpha Ratio of EEG Signal for Generation of Visual Effects in a VR Live Concert.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021

2020
Comparison of Stress Reduction Effects Among Heartbeat Feedback Modalities.
Proceedings of the HCI International 2020 - Posters - 22nd International Conference, 2020

2019
Physiological Signal- Driven Camera Using EOG, EEG, and ECG.
Proceedings of the 8th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos, 2019

2018
Game Systems by Using a Brain Computer Interface and Mixed Reality.
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018

2017
Estimating Emotion with Biological Information for Robot Interaction.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 21st International Conference KES-2017, 2017

Measurement of the Effect of Digital Play Therapy Using Biological Information.
Proceedings of the Knowledge-Based and Intelligent Information & Engineering Systems: Proceedings of the 21st International Conference KES-2017, 2017

Implementations of dollhouse-smart house interface: Towards an intuitive household appliance control system for age 3+.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

A hands-on game by using a brain-computer interface, an immersive head mounted display, and a wearable gesture interface.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017

Participation in a Virtual Reality Concert via Brainwave and Heartbeat.
Proceedings of the Advances in Affective and Pleasurable Design, 2017

2016
Implementation of a control system for a power wheelchair with induction of a β/α ratio by visual feedback.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

2015
An Improved Computer Interface Comprising a Recurrent Neural Network and a Natural User Interface.
Proceedings of the 19th International Conference in Knowledge Based and Intelligent Information and Engineering Systems, 2015

2014
Toward practical implementation of emotion driven digital camera using EEG.
Proceedings of the 5th Augmented Human International Conference, 2014

2002
An application of the continuous time replicator dynamic to economics.
Math. Comput. Simul., 2002

1998
Neural networks realization of searching models for Nash equilibrium points and their application to associative memories.
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics, 1998


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