Ryan Schubert

Orcid: 0000-0002-4053-1389

According to our database1, Ryan Schubert authored at least 26 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Investigating the relationships between user behaviors and tracking factors on task performance and trust in augmented reality.
Comput. Graph., 2024

2023
Intuitive User Interfaces for Real-Time Magnification in Augmented Reality.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Exploring the Social Influence of Virtual Humans Unintentionally Conveying Conflicting Emotions.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Testbed for Intuitive Magnification in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Effects of Environmental Noise Levels on Patient Handoff Communication in a Mixed Reality Simulation.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

2021
Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training.
Proceedings of the Virtual, Augmented and Mixed Reality, 2021

2020
Sharing gaze rays for visual target identification tasks in collaborative augmented reality.
J. Multimodal User Interfaces, 2020

The A-Desk: A Unified Workspace of the Future.
IEEE Computer Graphics and Applications, 2020

Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

2019
Blowing in the wind: Increasing social presence with a virtual human via environmental airflow interaction in mixed reality.
Comput. Graph., 2019

Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality.
Proceedings of the Symposium on Spatial User Interaction, 2019

Walking Your Virtual Dog: Analysis of Awareness and Proxemics with Simulated Support Animals in Augmented Reality.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

2018
Adaptive Filtering of Physical-Virtual Artifacts for Synthetic Animatronics.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2018

2017
A Large-Scale Study of Surrogate Physicality and Gesturing on Human-Surrogate Interactions in a Public Space.
Frontiers Robotics AI, 2017

Effects of Social Priming on Social Presence with Intelligent Virtual Agents.
Proceedings of the Intelligent Virtual Agents - 17th International Conference, 2017

Can social presence be contagious? Effects of social presence priming on interaction with Virtual Humans.
Proceedings of the 2017 IEEE Symposium on 3D User Interfaces, 2017

2016
HuSIS: A Dedicated Space for Studying Human Interactions.
IEEE Computer Graphics and Applications, 2016

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring social presence transfer in real-virtual human interaction.
Proceedings of the 2016 IEEE Virtual Reality, 2016

Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human.
Proceedings of the Intelligent Virtual Agents - 16th International Conference, 2016

2013
A general approach for closed-loop registration in AR.
Proceedings of the 2013 IEEE Virtual Reality, 2013

2012
Advances in Shader Lamps Avatars for telepresence.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012


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