Ryan E. Janzen

According to our database1, Ryan E. Janzen authored at least 40 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Modeling of Noise due to a Plasma-Based Contactless Power Transmission System for Ultra-High-Speed Transportation.
Proceedings of the Ubiquitous Networking - 9th International Symposium, 2023

Enhancing Channel Estimation in High Mobility OTFS Systems: A Novel Pilot-Based Method Exploiting Doppler Axis Diversity in a TransPod Transportation System.
Proceedings of the IEEE Global Communications Conference, 2023

2020
Quantifying the Politics and Physics of Ubiquitous Sensing, Using Veillance Flux.
IEEE Pervasive Comput., 2020

2018
"Painting with the Eyes": Sensory Perception Flux Time-Integrated on the Physical World.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
Extreme-Dynamic-Range Sensing: Real-Time Adaptation to Extreme Signals.
IEEE Multim., 2017

Liquid Jets as Logic-Computing Fluid-User-Interfaces.
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017

2016
Extrapolative Lightspace Method for HDR Video Exposure Selection.
Proceedings of the IEEE International Symposium on Multimedia, 2016

The Physical-Fourier-Amplitude Domain, and Application to Sensing Sensors.
Proceedings of the IEEE International Symposium on Multimedia, 2016

Feedback Control System for Exposure Optimization in High-Dynamic-Range Multimedia Sensing.
Proceedings of the IEEE International Symposium on Multimedia, 2016

2015
Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance.
Proceedings of the Ninth International Conference on Tangible, 2015

Bright ideas: A wearable interactive "Inventometer" (brainwave-based idea display).
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

"SQUEAKeys": A friction idiophone, for physical interaction with mobile devices.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Declaration of veillance (Surveillance is Half-Truth).
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Fluid input devices and fluid dynamics-based human-machine interaction.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Sensory flux from the eye: Biological sensing-of-sensing (veillametrics) for 3D augmented-reality environments.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

Swarm modulation: An algorithm for real-time spectral transformation.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Actergy as a reflex performance metric: Integral-kinematics applications.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Veillance dosimeter, inspired by body-worn radiation dosimeters, to measure exposure to inverse light.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Toposculpting: Computational lightpainting and wearable computational photography for abakographic user interfaces.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014

Veillance flux, vixels, veillons: An information-bearing extramissive formulation of sensing, to measure surveillance and sousveillance.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014

2012
Hydraulikos: ice, water, and steam as user-interfaces.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

HDRchitecture: real-time stereoscopic HDR imaging for extreme dynamic range.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

The Xyolin: a 10-Octave continuous-pitch xylophone, and other Existemological Instruments.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012

High dynamic range simultaneous signal compositing, applied to audio.
Proceedings of the 25th IEEE Canadian Conference on Electrical and Computer Engineering, 2012

2011
User-interfaces based on the water-hammer effect: water-hammer piano as an interactive percussion surface.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

"WaterTouch": an aquatic interactive multimedia sensory table based on total internal reflection in water.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

Blind navigation with a wearable range camera and vibrotactile helmet.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011

2010
"Stray": a new multimedia music composition using the andantephone.
Proceedings of the 18th International Conference on Multimedia 2010, 2010

2009
Polyphonic Embouchure on an Intricately Expressive Musical Keyboard Formed by an Array of Water Jets.
Proceedings of the 2009 International Computer Music Conference, 2009

2008
Hyperacoustic instruments: Computer-controlled instruments that are not electrophones.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008

2007
Non-electrophonic cyborg instruments: playing on everyday things as if the whole world were one giant musical instrument.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Fluid samplers: sampling music keyboards having fluidly continuous action and sound, without being electrophones.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

Arrays of water jets as user interfaces: detection and estimation of flow by listening to turbulence signatures using hydrophones.
Proceedings of the 15th International Conference on Multimedia 2007, 2007

The electric hydraulophone: A hyperacoustic instrument with acoustic feedback.
Proceedings of the 2007 International Computer Music Conference, 2007

Inventing New Instruments Based on a Computational "Hack" to Make an out-of-tune or unpitched Instrument Play in Perfect Harmony.
Proceedings of the 2007 International Computer Music Conference, 2007

2006
Hydraulophone design considerations: absement, displacement, and velocity-sensitive music keyboard in which each key is a water jet.
Proceedings of the 14th ACM International Conference on Multimedia, 2006

Water Jets as Pixels: Water Fountains as Both Sensors and Displays.
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006

Efficiency Improvements from an Electric Vehicle Induction Motor Drive, with Augmentations to a PI Control.
Proceedings of the Canadian Conference on Electrical and Computer Engineering, 2006


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