Ryan E. Janzen
According to our database1,
Ryan E. Janzen
authored at least 40 papers
between 2006 and 2023.
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Bibliography
2023
Modeling of Noise due to a Plasma-Based Contactless Power Transmission System for Ultra-High-Speed Transportation.
Proceedings of the Ubiquitous Networking - 9th International Symposium, 2023
Enhancing Channel Estimation in High Mobility OTFS Systems: A Novel Pilot-Based Method Exploiting Doppler Axis Diversity in a TransPod Transportation System.
Proceedings of the IEEE Global Communications Conference, 2023
2020
IEEE Pervasive Comput., 2020
2018
"Painting with the Eyes": Sensory Perception Flux Time-Integrated on the Physical World.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
2017
IEEE Multim., 2017
Proceedings of the on Thematic Workshops of ACM Multimedia 2017, Mountain View, CA, USA, October 23, 2017
2016
Proceedings of the IEEE International Symposium on Multimedia, 2016
Proceedings of the IEEE International Symposium on Multimedia, 2016
Feedback Control System for Exposure Optimization in High-Dynamic-Range Multimedia Sensing.
Proceedings of the IEEE International Symposium on Multimedia, 2016
2015
Wearable Computing, 3D Aug* Reality, Photographic/Videographic Gesture Sensing, and Veillance.
Proceedings of the Ninth International Conference on Tangible, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Sensory flux from the eye: Biological sensing-of-sensing (veillametrics) for 3D augmented-reality environments.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
2014
Walking through sight: Seeing the ability to see, in a 3-D augmediated reality environment.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Veillance dosimeter, inspired by body-worn radiation dosimeters, to measure exposure to inverse light.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Toposculpting: Computational lightpainting and wearable computational photography for abakographic user interfaces.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014
Veillance flux, vixels, veillons: An information-bearing extramissive formulation of sensing, to measure surveillance and sousveillance.
Proceedings of the IEEE 27th Canadian Conference on Electrical and Computer Engineering, 2014
2012
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012
The Xyolin: a 10-Octave continuous-pitch xylophone, and other Existemological Instruments.
Proceedings of the Non-Cochlear Sound: Proceedings of the 38th International Computer Music Conference, 2012
Proceedings of the 25th IEEE Canadian Conference on Electrical and Computer Engineering, 2012
2011
User-interfaces based on the water-hammer effect: water-hammer piano as an interactive percussion surface.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
Multisensor broadband high dynamic range sensing: for a highly expressive step-based musical instrument.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011
"WaterTouch": an aquatic interactive multimedia sensory table based on total internal reflection in water.
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011
Proceedings of the 19th International Conference on Multimedia 2011, Scottsdale, AZ, USA, November 28, 2011
2010
Proceedings of the 18th International Conference on Multimedia 2010, 2010
2009
Polyphonic Embouchure on an Intricately Expressive Musical Keyboard Formed by an Array of Water Jets.
Proceedings of the 2009 International Computer Music Conference, 2009
2008
Hyperacoustic instruments: Computer-controlled instruments that are not electrophones.
Proceedings of the 2008 IEEE International Conference on Multimedia and Expo, 2008
2007
Non-electrophonic cyborg instruments: playing on everyday things as if the whole world were one giant musical instrument.
Proceedings of the 15th International Conference on Multimedia 2007, 2007
Fluid samplers: sampling music keyboards having fluidly continuous action and sound, without being electrophones.
Proceedings of the 15th International Conference on Multimedia 2007, 2007
Arrays of water jets as user interfaces: detection and estimation of flow by listening to turbulence signatures using hydrophones.
Proceedings of the 15th International Conference on Multimedia 2007, 2007
Proceedings of the 2007 International Computer Music Conference, 2007
Inventing New Instruments Based on a Computational "Hack" to Make an out-of-tune or unpitched Instrument Play in Perfect Harmony.
Proceedings of the 2007 International Computer Music Conference, 2007
2006
Hydraulophone design considerations: absement, displacement, and velocity-sensitive music keyboard in which each key is a water jet.
Proceedings of the 14th ACM International Conference on Multimedia, 2006
Proceedings of the Eigth IEEE International Symposium on Multimedia (ISM 2006), 2006
Efficiency Improvements from an Electric Vehicle Induction Motor Drive, with Augmentations to a PI Control.
Proceedings of the Canadian Conference on Electrical and Computer Engineering, 2006