Rung-Huei Liang
Orcid: 0000-0002-7294-8154
According to our database1,
Rung-Huei Liang
authored at least 55 papers
between 1994 and 2024.
Collaborative distances:
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Bibliography
2024
Exploring the Experience of Traveling to Familiar Places in VR: An Empirical Study Using Google Earth VR.
Int. J. Hum. Comput. Interact., January, 2024
Designing PhenoProbe: An Interview Tool for Inquiring into the Phenological Knowledge of Taiwanese Elders.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
AI Cat Narrator: Designing an AI Tool for Exploring the Shared World and Social Connection with a Cat.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
Re.Dis.Cover Place with Generative AI: Exploring the Experience and Design of City Wandering with image-to-image AI.
Proceedings of the Companion Publication of the 2024 ACM Designing Interactive Systems Conference, 2024
2023
Seeing Through Things: Exploring the Design Space of Privacy-aware Data-enabled Objects.
ACM Trans. Comput. Hum. Interact., August, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2021
Thing Constellation Visualizer: Exploring Emergent Relationships of Everyday Objects.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the Design, User Experience, and Usability: UX Research and Design, 2021
Experiential Persona: Towards Supporting Richer and Unfinalized Representations of People.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Neuromancer Workshop: Towards Designing Experiential Entanglement with Science Fiction.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
2019
Expected-Experience Entanglements: Reframing Morning Experience through Design Fiction and Sound Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
A World Following Farmer Almanac: Speculation on Lifestyle Interweaving Folk Religion and Smart Home.
Proceedings of the Companion Publication of the 2019 on Designing Interactive Systems Conference, 2019
2018
MagicPAPER: An Integrated Shadow-Art Hardware Device Enabling Touch Interaction on Paper.
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
Proceedings of the Companion Publication of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2018
2017
Designing the Expressive Point Lights to Enhance User's Situated Awareness of Smart Systems.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017
"Interview with Things": A First-thing Perspective to Understand the Scooter's Everyday Socio-material Network in Taiwan.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017
2015
Proceedings of the HCI International 2015 - Posters' Extended Abstracts, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Proceedings of the Third International Symposium of Chinese CHI, 2015
2014
The reflexive printer: toward making sense of perceived drawbacks in technology-mediated reminiscence.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014
2013
J. Inf. Sci. Eng., 2013
Digit. Creativity, 2013
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013
Proceedings of the IEEE International Symposium on Consumer Electronics, 2013
Designing for Resonance by Evocative Objects: An Experiential Interaction Design Method.
Proceedings of the Design, User Experience, and Usability. Design Philosophy, Methods, and Tools, 2013
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013
Proceedings of the Designing Pleasurable Products and Interfaces, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
2011
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011
Express Yourself: Designing Interactive Products with Implicitness to Improve Social Interaction.
Proceedings of the Human-Computer Interaction. Towards Mobile and Intelligent Interaction Environments, 2011
2010
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009
2008
Proceedings of the 3rd IEEE Asia-Pacific Services Computing Conference, 2008
2007
Proceedings of the IEEE Wireless Communications and Networking Conference, 2007
2006
Vis. Comput., 2006
2004
J. Comput. Sci. Technol., 2004
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004
Feature refinement strategy for extended marching cubes: Handling on dynamic nature of real-time sculpting application.
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004
Proceedings of the 2004 IEEE International Conference on Multimedia and Expo, 2004
2003
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003
1998
A Real-Time Continuous Gesture Recognition System for Sign Language.
Proceedings of the 3rd International Conference on Face & Gesture Recognition (FG '98), 1998
1996
A sign language recognition system using hidden markov model and context sensitive search.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1996
1995
Comput. Graph. Forum, 1995
1994
Proceedings of the International Conference on Multimedia Computing and Systems, 1994