Ruitao Liu
According to our database1,
Ruitao Liu
authored at least 18 papers
between 2015 and 2024.
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Bibliography
2024
Biomed. Signal Process. Control., 2024
Optimized Conversational Gesture Generation with Enhanced Motion Feature Extraction and Cascaded Generator.
Proceedings of the Natural Language Processing and Chinese Computing, 2024
2023
IACR Trans. Symmetric Cryptol., 2023
2022
IEEE Trans. Veh. Technol., 2022
IEEE Trans. Multim., 2022
IEEE Trans. Circuits Syst. Video Technol., 2022
Fast Single-Snapshot DOA Estimation of Coherent Sources for Distributed mmWave Radar System.
IEEE Trans. Circuits Syst. II Express Briefs, 2022
Privacy information verification of homomorphic algorithm for aggregated data based on fog layer structure.
Comput. Commun., 2022
2021
Signal Process., 2021
How Do Video Features Matter in Visual Advertising? An Elaboration Likelihood Model Perspective.
Proceedings of the 42nd International Conference on Information Systems, 2021
DOA Estimation of Distributed mmWave Radar System via Fast Iterative Adaptive Approach.
Proceedings of the 2021 International Conference on Control, 2021
Antenna Position and Power Allocation Design for Shared Aperture Sparse Linear Array.
Proceedings of the 2021 International Conference on Control, 2021
2020
Proceedings of the 25th International Conference on Pattern Recognition, 2020
2019
A Golden Section Method for Univariate One-Dimensional Maximum Likelihood Parameter Estimation.
Proceedings of the Communications, Signal Processing, and Systems, 2019
Developing Game-Based Models of Cooperation, Persistence and Problem Solving from Collaborative Gameplay.
Proceedings of the Artificial Intelligence in Education - 20th International Conference, 2019
2016
Grouches, Extraverts, and Jellyfish: Assessment Validity and Game Mechanics in a Gamified Assessment.
Proceedings of the First Joint International Conference of Digital Games Research Association and Foundation of Digital Games, 2016
2015
Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015