Rui Rodrigues
Orcid: 0000-0003-4883-1375Affiliations:
- University of Porto, Faculty of Engineering, Portugal
- INESC TEC, Porto Portugal
- University of Minho, Department of Computer Science, Braga, Portugal (PhD)
- Philips Research, Eindhoven, The Netherlands
According to our database1,
Rui Rodrigues
authored at least 51 papers
between 2004 and 2024.
Collaborative distances:
Collaborative distances:
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on orcid.org
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on dei.fe.up.pt
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Bibliography
2024
Cues to fast-forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems.
Comput. Graph. Forum, May, 2024
AIMSM - A Mechanism to Optimize Systems with Multiple AI Models: A Case Study in Computer Vision for Autonomous Mobile Robots.
Proceedings of the Progress in Artificial Intelligence, 2024
2023
Comput. Graph., December, 2023
Comput. Graph., December, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2023
Proceedings of the International Conference on Graphics and Interaction, 2023
2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the ICAT-EGVE 2022, International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Hiyoshi, Yokohama, Japan, November 30, 2022
2021
Computer Graphics teaching challenges: Guidelines for balancing depth, complexity and mentoring in a confinement context.
Graph. Vis. Comput., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets.
Proceedings of the Entertainment Computing - ICEC 2021, 2021
Proceedings of the International Conference on Graphics and Interaction, 2021
Proceedings of the AIVR 2021: The 5th International Conference on Artificial Intelligence and Virtual Reality, Kumamoto, Japan, July 23, 2021
2020
Fammeal: A Gamified Mobile Application for Parents and Children to Help Healthcare Centers Treat Childhood Obesity.
IEEE Trans. Games, 2020
Proceedings of the 24th International Conference on Information Visualisation, 2020
A Semi-automatic Object Identification Technique Combining Computer Vision and Deep Learning for the Crosswalk Detection Problem.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020
2019
Proceedings of the 2019 IEEE International Smart Cities Conference, 2019
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019
Extended Reality Framework for Remote Collaborative Interactions in Virtual Environments.
Proceedings of the International Conference on Graphics and Interaction, 2019
Modeling of video projectors in OpenGL for implementing a spatial augmented reality teaching system for assembly operations.
Proceedings of the 2019 IEEE International Conference on Autonomous Robot Systems and Competitions, 2019
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019
2018
Proceedings of the 23rd International ACM Conference on 3D Web Technology, 2018
2017
Cargo dynamic stability in the container loading problem - a physics simulation tool approach.
Int. J. Simul. Process. Model., 2017
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
Proceedings of the Advances in Computer Entertainment Technology, 2017
2016
Adaptation and Validation of the Igroup Presence Questionnaire (IPQ) in a Portuguese Sample.
Presence Teleoperators Virtual Environ., 2016
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game.
J. Multimodal User Interfaces, 2016
Proceedings of the 2016 ACM Conference on Multimedia Conference, 2016
Proceedings of the 37th Annual Conference of the European Association for Computer Graphics, 2016
2015
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents.
Web Intell., 2015
An annotation tool for automatically triangulating individuals' psychophysiological emotional reactions to digital media stimuli.
Entertain. Comput., 2015
Proceedings of the 6th International Conference on Software Development for Enhancing Accessibility and Fighting Info-exclusion, 2015
2014
Computational Models of Players' Physiological-Based Emotional Reactions: A Digital Games Case Study.
Proceedings of the 2014 IEEE/WIC/ACM International Joint Conferences on Web Intelligence (WI) and Intelligent Agent Technologies (IAT), Warsaw, Poland, August 11-14, 2014, 2014
Testing Advanced Driver Assistance Systems with a serious-game-based human factors analysis suite.
Proceedings of the 2014 IEEE Intelligent Vehicles Symposium Proceedings, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the Tenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2014
2013
Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research.
Proceedings of the Entertainment Computing - ICEC 2013 - 12th International Conference, 2013
A Hybrid Approach at Emotional State Detection: Merging Theoretical Models of Emotion with Data-Driven Statistical Classifiers.
Proceedings of the 2013 IEEE/WIC/ACM International Conferences on Intelligent Agent Technology, 2013
Real-Time Psychophysiological Emotional State Estimation in Digital Gameplay Scenarios.
Proceedings of the Engineering Applications of Neural Networks, 2013
Guided Emotional State Regulation: Understanding and Shaping Players' Affective Experiences in Digital Games.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
2012
Proceedings of the Fourth International Conference on Games and Virtual Worlds for Serious Applications, 2012
Integrating Interactive Visualizations of Automatic Debugging Techniques on an Integrated Development Environment.
Int. J. Creative Interfaces Comput. Graph., 2012
Proceedings of the GRAPP & IVAPP 2012: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2012
2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Proceedings of the 1st Workshop on Developing Tools as Plug-ins, 2011
2004
Accelerated epipolar geometry computation for 3D reconstruction using projective texturing.
Proceedings of the 20th Spring Conference on Computer Graphics, 2004
Proceedings of the 2004 International Conference on Image Processing, 2004