Rui Jesus

Orcid: 0000-0003-1869-6491

Affiliations:
  • NOVA University Lisbon, Laboratory for Computer Science and Informatics (LINCS), Caparica, Portugal


According to our database1, Rui Jesus authored at least 35 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Motion Capture in Mixed-Reality Applications: A Deep Denoising Approach.
Virtual Worlds, 2024

2023
Development and Evaluation of a Mobile Application with Augmented Reality for Guiding Visitors on Hiking Trails.
Multimodal Technol. Interact., May, 2023

Identification and Visualization of Pure and Mixed Paint Pigments in Heritage Artwork Using Machine Learning Algorithms.
SN Comput. Sci., March, 2023

A Reusable Serious Game Model for Natural Hazard Risk Communication: Evaluation of a Tsunami-Focused Case Study.
Proceedings of the Games and Learning Alliance - 12th International Conference, 2023

2022
Hyperspectral Image Reconstruction of Heritage Artwork Using RGB Images and Deep Neural Networks.
Proceedings of the CBMI 2022: International Conference on Content-based Multimedia Indexing, Graz, Austria, September 14, 2022

2021
A review of digital serious games for tsunami risk communication.
Int. J. Serious Games, 2021

Convolutional Neural Network-Based Pure Paint Pigment Identification Using Hyperspectral Images.
Proceedings of the MMAsia '21: ACM Multimedia Asia, Gold Coast, Australia, December 1, 2021

Identification of Knowledge Gaps to Inform a Serious Game for Tsunami Risk Communication.
Proceedings of the 14th International Conference on Human System Interaction, 2021

Identification of Pure Painting Pigment Using Machine Learning Algorithms.
Proceedings of the Artificial Intelligence in Music, Sound, Art and Design, 2021

2020
Gamifying the visit to places with valuable landscapes.
EAI Endorsed Trans. Creative Technol., 2020

Video Semantics Quality Assessment Using Deep Learning.
Proceedings of the Intelligent Data Engineering and Automated Learning - IDEAL 2020, 2020

2019
Using Deep Learning Techniques for Authentication of Amadeo de Souza Cardoso Paintings and Drawings.
Proceedings of the Progress in Artificial Intelligence, 2019

Finding, Feeling and Sharing the Value of a Landscape.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

Authentication of Art: Assessing the Performance of a Machine Learning Based Authentication Method.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Mixing the Game Experience with the Experience of Meeting People.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2016
Features combination for art authentication studies: brushstroke and materials analysis of Amadeo de Souza-Cardoso.
Multim. Tools Appl., 2016

Exploring the Behavior of the Player to Change the Course of a Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
ARZombie: A Mobile Augmented Reality Game with Multimodal Interaction.
EAI Endorsed Trans. Collab. Comput., 2015

2013
Gesture interaction system for social web applications on smart TVs.
Proceedings of the Open research Areas in Information Retrieval, 2013

Analysis of paintings using multi-sensor data.
Proceedings of the 21st European Signal Processing Conference, 2013

Clip art retrieval combining raster and vector methods.
Proceedings of the 11th International Workshop on Content-Based Multimedia Indexing, 2013

2012
Video annotation of TV content using audiovisual information.
Proceedings of the 2012 International Conference on Multimedia Computing and Systems, 2012

2011
An Interface to Retrieve Personal Memories Using an Iconic Visual Language.
Trans. Edutainment, 2011

Methods for automatic and assisted image annotation.
Multim. Tools Appl., 2011

Real-time object recognition using mobile devices.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

2009
Face recognition and gender classification in personal memories.
Proceedings of the IEEE International Conference on Acoustics, 2009

2008
Playing games as a way to improve automatic image annotation.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

A gesture based game for image tagging.
Proceedings of the Extended Abstracts Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

Memoria mobile: sharing pictures of a point of interest.
Proceedings of the working conference on Advanced Visual Interfaces, 2008

Tag around: a 3D gesture game for image annotation.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008

2007
Mobile interface of the memoria project.
Proceedings of the SIGIR 2007: Proceedings of the 30th Annual International ACM SIGIR Conference on Research and Development in Information Retrieval, 2007

Geographic image retrieval in mobile guides.
Proceedings of the 4th ACM Workshop On Geographic Information Retrieval, 2007

2006
Photo Retrieval from Personal Memories Using Generic Concepts.
Proceedings of the Advances in Multimedia Information Processing, 2006

2005
Imperial College at TRECVID.
Proceedings of the 2005 TREC Video Retrieval Evaluation, 2005

2002
Tracking the Human Body Using Multiple Predictors.
Proceedings of the Articulated Motion and Deformable Objects Second International Workshop, 2002


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