Rui Craveirinha

Orcid: 0000-0002-8017-489X

According to our database1, Rui Craveirinha authored at least 12 papers between 2010 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
Aesthetic Perspectives on Computational Media Design.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

2019
A Canvas for Participation-Centered Game Design.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019

Impact of Game Elements in Players Artistic Experience.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Validating the Creature Believability Scale for Videogames.
Proceedings of the Entertainment Computing - ICEC 2018, 2018

2017
Designing a Creature Believability Scale for Videogames.
Proceedings of the Entertainment Computing - ICEC 2017, 2017

2016
Towards a Taxonomy for the Clarification of PCG Actors' Roles.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study.
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016

2015
Studying an Author-Oriented Approach to Procedural Content Generation through Participatory Design.
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015

Designing Games with Procedural Content Generation: An Authorial Approach.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2013
The blindfold soundscape game: a case for participation-centered gameplay experience design and evaluation.
Proceedings of the Audio Mostly 2013, 2013

An Author-Centric Approach to Procedural Content Generation.
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013

2010
Looking for the heart of interactive media: reflections on video games' emotional expression.
Proceedings of the Fun and Games, 2010


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