Rui Bastos

According to our database1, Rui Bastos authored at least 18 papers between 1997 and 2016.

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Bibliography

2016
The effect of inter-electrode distance on the electric field distribution during transcutaneous lumbar spinal cord direct current stimulation.
Proceedings of the 38th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2016

2014
Memory-optimized order-independent transparency with Dynamic Fragment Buffer.
Comput. Graph., 2014

2013
Hybrid transparency.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2013

2012
Transparency and Anti-Aliasing Techniques for Real-Time Rendering.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2012

Memory-Efficient Order-Independent Transparency with Dynamic Fragment Buffer.
Proceedings of the 25th SIBGRAPI Conference on Graphics, Patterns and Images, 2012

2011
Geodesic-driven visual effects over complex surfaces.
Vis. Comput., 2011

A survey of raster-based transparency techniques.
Comput. Graph., 2011

2010
Geotextures: A Multi-source Geodesic Distance Field Approach for Procedural Texturing of Complex Meshes.
Proceedings of the SIBGRAPI 2010, 2010

Real-time multi-agent path planning on arbitrary surfaces.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Approximate on-Surface Distance Computation using Quasi-Developable Charts.
Comput. Graph. Forum, 2009

2003
Simulating the aurora.
Comput. Animat. Virtual Worlds, 2003

2001
Special Effects With Current Graphics Hardware.
RITA, 2001

2000
Simulating the Aurora Borealis.
Proceedings of the 8th Pacific Conference on Computer Graphics and Applications, 2000

1999
Walking > Walking-in-Place > Flying, in Virtual Environments.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Increased photorealism for interactive architectural walkthroughs.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1997
Efficient Radiosity Rendering Using Textures and Bicubic Reconstruction.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Interactive Rendering of Globally Illuminated Glossy Scenes.
Proceedings of the Rendering Techniques '97, 1997


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