Rudy McDaniel
Orcid: 0000-0002-9729-111X
According to our database1,
Rudy McDaniel
authored at least 22 papers
between 2008 and 2018.
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Bibliography
2018
Entertain. Comput., 2018
Entertain. Comput., 2018
2017
Creative Content Management: Importance, Novelty, and Affect as Design Heuristics for Learning Management Systems.
IEEE Trans. Prof. Commun., 2017
2016
Proceedings of the 34th ACM International Conference on the Design of Communication, 2016
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
2015
Int. J. Sociotechnology Knowl. Dev., 2015
A digital badging dataset focused on performance, engagement and behavior-related variables from observations in web-based university courses.
Br. J. Educ. Technol., 2015
Digital badges for deliberate practice: designing effective badging systems for interactive communication scenarios.
Proceedings of the 33rd Annual International Conference on the Design of Communication, 2015
Proceedings of the 2nd International Workshop on Open Badges in Education co-located with the 5th International Learning Analytics and Knowledge Conference (LAK 2015), 2015
Communication and knowledge management strategies in video game design and development: A case study highlighting key organizational narratives.
Proceedings of the 2015 IEEE International Professional Communication Conference, 2015
2013
Evaluating the Relationship between Cognitive Style and Pre-Service Teachers' Preconceived Notions about Adopting Console Video Games for Use in Future Classrooms.
Int. J. Game Based Learn., 2013
2012
Int. J. Cyber Ethics Educ., 2012
J. Educ. Technol. Soc., 2012
Proceedings of the 2012 IEEE International Professional Communication Conference, 2012
2011
The role teachers' expectations and value assessments of video games play in their adopting and integrating them into their classrooms.
Br. J. Educ. Technol., 2011
2010
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games, 2010
2009
Narrative-Based Collaboration Systems for Distributed Teams: Nine Research Questions for Information Managers.
Inf. Syst. Manag., 2009
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design.
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 2009
2008
Presence Teleoperators Virtual Environ., 2008
Lit. Linguistic Comput., 2008