Ruck Thawonmas
Orcid: 0000-0001-9001-5828Affiliations:
- Ritsumeikan University, Biwako-Kusatsu, Japan
According to our database1,
Ruck Thawonmas
authored at least 208 papers
between 1995 and 2024.
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Bibliography
2024
IEEE Consumer Electron. Mag., May, 2024
Metaverse and Extended Universe (XV): Opportunities and Challenges for Consumer Technologies.
IEEE Consumer Electron. Mag., May, 2024
Entertain. Comput., 2024
Prompt Evolution Through Examples for Large Language Models-A Case Study in Game Comment Toxicity Classification.
Proceedings of the IEEE International Workshop on Metrology for Industry 4.0 and IoT, 2024
Proceedings of the IEEE Intelligent Vehicles Symposium, 2024
Proceedings of the 13th IEEE Global Conference on Consumer Electronics, 2024
Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 2024 Conference on Empirical Methods in Natural Language Processing, 2024
Towards LLM4PCG: A Preliminary Evaluation of Open-Weight Large Language Models Beyond ChatGPT4PCG.
Proceedings of the IEEE Conference on Games, 2024
Assessing Inherent Biases Following Prompt Compression of Large Language Models for Game Story Generation.
Proceedings of the IEEE Conference on Games, 2024
Proceedings of the IEEE Conference on Games, 2024
Understanding Game Performance: A Study of Eye Blinking and Pupil Metrics in Matching Pairs Game.
Proceedings of the IEEE Conference on Games, 2024
2023
Investigating the influence of survival selection and fitness estimation method in genotype-based surrogate-assisted genetic programming.
Artif. Life Robotics, February, 2023
Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach.
CoRR, 2023
CoRR, 2023
IEEE Consumer Electron. Mag., 2023
Breaking Bad: Unraveling Influences and Risks of User Inputs to ChatGPT for Game Story Generation.
Proceedings of the Interactive Storytelling, 2023
What Is Waiting for Us at the End? Inherent Biases of Game Story Endings in Large Language Models.
Proceedings of the Interactive Storytelling, 2023
Proceedings of the Interactive Storytelling, 2023
The Chronicles of ChatGPT: Generating and Evaluating Visual Novel Narratives on Climate Change Through ChatGPT.
Proceedings of the Interactive Storytelling, 2023
Journey of ChatGPT from Prompts to Stories in Games: the Positive, the Negative, and the Neutral.
Proceedings of the 13th IEEE International Conference on Consumer Electronics - Berlin, 2023
Proceedings of the 13th IEEE International Conference on Consumer Electronics - Berlin, 2023
Proceedings of the 13th International Conference on Advances in Information Technology, 2023
Proceedings of the 13th International Conference on Advances in Information Technology, 2023
Proceedings of the 13th International Conference on Advances in Information Technology, 2023
Proceedings of the 13th International Conference on Advances in Information Technology, 2023
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
2022
Guest Editorial Introduction to the Special Section on Immersive Virtual Reality Simulation for Vehicular Technology.
IEEE Trans. Veh. Technol., 2022
Comparison of synchronous and asynchronous parallelization of extreme surrogate-assisted multi-objective evolutionary algorithm.
Nat. Comput., 2022
CoRR, 2022
Improving Deep-Feature Image Similarity Calculation: A Case Study on an Ukiyo-e Card Matching Game Lottery.
IEEE Access, 2022
IEEE Access, 2022
Toward Dynamic Difficulty Adjustment with Audio Cues by Gaussian Process Regression in a First-Person Shooter.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
User Friendly Minecraft Mod for Early Detection of Alzheimer's Disease in Young Adults.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Cute Helper: A Study on the Effect of Virtual Character Expressions on Players' Engagement in a Game for Collecting Artwork Descriptions.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
Parallel differential evolution applied to interleaving generation with precedence evaluation of tentative solutions.
Proceedings of the GECCO '21: Genetic and Evolutionary Computation Conference, 2021
An Audience Participation Game with Difficulty Adjustment and Rap-style Commentary based on Audience Inputs.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Cuteness in JUSTIN: Adding a Virtual Moderator for Entertaining User in an Audience Participation Game for Collecting Artwork Description Data.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
An Aerial Cinematographer AI for Settlements in Minecraft-Toward Their Crowd Assessment.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
JUSTIN sings: adding a musical-style narration generator to an APGWAP that collects ukiyo-e artworks descriptions.
Proceedings of the 10th IEEE Global Conference on Consumer Electronics, 2021
Adaptation of Search Generations in Extreme Learning Assisted MOEA/D Based on Estimation Accuracy of Surrogate Model.
Proceedings of the IEEE Congress on Evolutionary Computation, 2021
2020
Analysis of Relation between Prediction Accuracy of Surrogate Model and Search Performance on Extreme Learning Machine Assisted MOEA/D.
Proceedings of the 59th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2020
Interleaving Generation Evolutionary Algorithm with Precedence Evaluation of Tentative Offspring.
Proceedings of the 59th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2020
Proposal of Surrogate Model for Genetic Programming Based on Program Structure Similarity.
Proceedings of the 59th Annual Conference of the Society of Instrument and Control Engineers of Japan, 2020
Towards Musical Game Therapy: A Survey on Music Therapy and Games for Health Promotion.
Proceedings of the 5th International Workshop on Innovations in Information and Communication Science and Technology, 2020
Enhancement of Angry Birds Level Generation from Sketches Using Cycle-Consistent Adversarial Networks.
Proceedings of the 9th IEEE Global Conference on Consumer Electronics, 2020
Proceedings of the IEEE Conference on Games, 2020
Towards Social Facilitation in Audience Participation Games: Fighting Game AIs whose Strength Depends on Audience Responses.
Proceedings of the IEEE Conference on Games, 2020
JUSTIN: An Audience Participation Game With A Purpose for Collecting Descriptions for Artwork Images.
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the IEEE Conference on Games, 2020
Generating Angry Birds-Like Levels With Domino Effects Using Constrained Novelty Search.
Proceedings of the IEEE Conference on Games, 2020
Proposal of Multimodal Program optimization Benchmark and Its Application to Multimodal Genetic Programming.
Proceedings of the IEEE Congress on Evolutionary Computation, 2020
2019
Guest Editorial Special Issue on Game Competition Frameworks for Research and Education.
IEEE Trans. Games, 2019
Artificial General Intelligence in Games: Where Play Meets Design and User Experience (NII Shonan Meeting 130).
NII Shonan Meet. Rep., 2019
Towards An Angry-Birds-like Game System for Promoting Mental Well-being of Players Using Art-Therapy-embedded PCG.
CoRR, 2019
Proceedings of the 7th IEEE International Conference on Serious Games and Applications for Health, 2019
Proceedings of the Motion, Interaction and Games, 2019
Dancing ICE: A Rhythm Game to Control the Amount of Movement Through Pre-Recorded Healthy Moves.
Proceedings of the Motion, Interaction and Games, 2019
Proceedings of the Motion, Interaction and Games, 2019
Multimodal genetic programming using program similarity measurement and its application to wall-following problem.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2019
Player Dominance Adjustment: Promoting Self-Efficacy and Experience of Game Players by Adjusting Dominant Power.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
Towards an Angry-Birds-Like Game System for Promoting Mental Well-Being of Players using Art-Therapy-Embedded Procedural Content Generation.
Proceedings of the IEEE 8th Global Conference on Consumer Electronics, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the IEEE Conference on Games, 2019
Proceedings of the Symposium Interpretable AI for Well-being: Understanding Cognitive Bias and Social Embeddedness co-located with Association for the Advancement of Artificial Intelligence 2019 Spring Symposium (AAAI-Spring Symposium 2019), 2019
2018
Multim. Tools Appl., 2018
Proceedings of the 2018 Joint 10th International Conference on Soft Computing and Intelligent Systems (SCIS) and 19th International Symposium on Advanced Intelligent Systems (ISIS), 2018
Evolutionary algorithm using surrogate assisted model for simultaneous design optimization benchmark problem of multiple car structures.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Crowding distance based promising solution selection in surrogate assisted asynchronous multi-objective evolutionary algorithm.
Proceedings of the Genetic and Evolutionary Computation Conference Companion, 2018
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
Proceedings of the IEEE 7th Global Conference on Consumer Electronics, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Monte-Carlo Tree Search for Implementation of Dynamic Difficulty Adjustment Fighting Game AIs Having Believable Behaviors.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018
Proceedings of the 2018 AAAI Spring Symposia, 2018
2017
Integrating surrogate evaluation model and asynchronous evolution in multi-objective evolutionary algorithm for expensive and different evaluation time.
Proceedings of the Genetic and Evolutionary Computation Conference, 2017
Towards adaptive motion gaming AI with player's behavior modeling for health promotion.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Intelligent assistant for providing instructions and recommending motions during full-body motion gaming.
Proceedings of the IEEE 6th Global Conference on Consumer Electronics, 2017
Procedural generation of angry birds fun levels using pattern-struct and preset-model.
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2017
Proceedings of the 2017 AAAI Spring Symposia, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the 10th IEEE International Workshop on Computational Intelligence and Applications, 2017
Feature extraction of gameplays for similarity calculation in gameplay recommendation.
Proceedings of the 10th IEEE International Workshop on Computational Intelligence and Applications, 2017
2016
An Extension for Bounded-SVD - A Matrix Factorization Method with Bound Constraints for Recommender Systems.
J. Inf. Process., 2016
Procedural Generation of Angry Birds Levels using Building Constructive Grammar with Chinese-Style and/or Japanese-Style Models.
CoRR, 2016
An Improvement of Matrix Factorization with Bound Constraints for Recommender Systems.
Proceedings of the 5th IIAI International Congress on Advanced Applied Informatics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
Proceedings of the IEEE 5th Global Conference on Consumer Electronics, 2016
Proceedings of the IEEE Conference on Computational Intelligence and Games, 2016
Proceedings of the IEEE Congress on Evolutionary Computation, 2016
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, 2016
2015
Heuristic Search Exploiting Non-additive and Unit Properties for RTS-game Unit Micromanagement.
J. Inf. Process., 2015
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
Predicting the opponent's action using the k-nearest neighbor algorithm and a substring tree structure.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
Optimization and simplification of dynamic scripting with evolution strategy and fuzzy control in a fighting game AI.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
Improving heuristic search for RTS-game unit micromanagement using reinforcement learning.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
Procedural generation of angry birds levels that adapt to the player's skills using genetic algorithm.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
Investigating Kinect-based fighting game AIs that encourage their players to use various skills.
Proceedings of the IEEE 4th Global Conference on Consumer Electronics, 2015
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
Combining pathfmding algorithm with Knowledge-based Monte-Carlo tree search in general video game playing.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014
Online adjustment of the AI's strength in a fighting game using the k-nearest neighbor algorithm and a game simulator.
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014
Proceedings of the IEEE 3rd Global Conference on Consumer Electronics, 2014
Quantum-inspired genetic algorithm with two search supportive schemes and artificial entanglement.
Proceedings of the 2014 IEEE Symposium on Foundations of Computational Intelligence, 2014
Deduction of fighting-game countermeasures using the k-nearest neighbor algorithm and a game simulator.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014
Integrating fuzzy integral and heuristic search for unit micromanagement in RTS games.
Proceedings of the IEEE Congress on Evolutionary Computation, 2014
2013
IEEE Trans. Comput. Intell. AI Games, 2013
Spatiotemporal Analysis of Circulation Behaviors Using Path And Residing Time displaY (PARTY).
Int. J. Virtual Real., 2013
Proceedings of the International Joint Conference on Awareness Science and Technology & Ubi-Media Computing, 2013
Evolution of camerawork in automatic comic generation using interactive genetic algorithm with feedbacks from the user model.
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013
Proceedings of the IEEE 2nd Global Conference on Consumer Electronics, 2013
Proceedings of the 2013 International Conference on Culture and Computing, 2013
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013
2012
Int. J. Artif. Intell. Tools, 2012
Pomics: A Computer-Aided Storytelling System with Automatic Picture-to-Comics Composition.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2012
2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Applying Monte-Carlo Tree Search to collaboratively controlling of a Ghost Team in Ms Pac-Man.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
Constructing Situated Learning Platform for Japanese Language and Culture in 3D Metaverse.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011
Frame selection using iterative grammatical evolution for automatic comic generation from game logs.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
2010
Proceedings of the Entertainment Computing - ICEC 2010, 9th International Conference, 2010
Proceedings of the Cultural Computing, 2010
Detection of MMORPG Misconducts Based on Action Frequencies, Types and Time-Intervals.
Proceedings of The 2010 International Conference on Data Mining, 2010
Contexts, Narratives, and Interactive Visual Analysis of Names in the Japanese Hyohanki Diary.
Proceedings of the 5th Annual International Conference of the Alliance of Digital Humanities Organizations, 2010
Proceedings of the 5th Annual International Conference of the Alliance of Digital Humanities Organizations, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology, 2010
2009
Proceedings of the 2009 International Conference on CyberWorlds, 2009
Proceedings of the Advances in Multimedia Information Processing, 2009
Proceedings of the Entertainment Computing, 2009
A Framework for Design and Evaluation of Digital Museums in Second Life as Learning Institutions.
Proceedings of the Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2009), 2009
Proceedings of the Fifth International Conference on Intelligent Information Hiding and Multimedia Signal Processing (IIH-MSP 2009), 2009
Analysis of User Trajectories Based on Data Distribution and State Transition: a Case Study with a Massively Multiplayer Online Game Angel Love Online.
Proceedings of the GAMEON'2009, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
J. Adv. Comput. Intell. Intell. Informatics, 2008
Int. J. Comput. Games Technol., 2008
Proceedings of the Entertainment Computing, 2008
Proceedings of the New Frontiers for Entertainment Computing, 2008
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2008
2007
Classification of Online Game Players Using Action Transition Probability and Kullback Leibler Entropy.
J. Adv. Comput. Intell. Intell. Informatics, 2007
Int. J. Virtual Real., 2007
Proceedings of the Entertainment Computing, 2007
2006
Cellular automata and Hilditch thinning for extraction of user paths in online games.
Proceedings of the 5th Workshop on Network and System Support for Games, 2006
Proceedings of the Entertainment Computing, 2006
Proceedings of the Entertainment Computing, 2006
The Structure of Patent Authorship Networks in Japanese Manufacturing Companies.
Proceedings of the ICE-B 2006, 2006
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2006
2005
Proceedings of the Entertainment Computing, 2005
Aggregation of Action Symbol Sub-sequences for Discovery of Online-Game Player Characteristics Using KeyGraph.
Proceedings of the Entertainment Computing, 2005
2004
Proceedings of the Entertainment Computing, 2004
Application of the Artificial Society Approach to Multiplayer Online Games: A Case Study on Effects of a Robot Rental Mechanism.
Proceedings of the 3rd International Conference on Application and Development of Computer Games (ADCOG 2004) held on 26-27 April 2004 in City University of Hong Kong, 2004
2003
A Novel Parallel Model for Self-Organizing Map and its Efficient Implementation on a Data-Driven Multiprocessor.
J. Adv. Comput. Intell. Intell. Informatics, 2003
Proceedings of the Intelligent Agents and Multi-Agent Systems, 2003
Mimicry: Another Approach for Interactive Comedy.
Proceedings of the 4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 2003
2002
Exploitation of Newspaper-article Characteristics for Article Retrieval and Answer Extraction in QAC Task 2.
Proceedings of the Third NTCIR Workshop on Research in Information Retrieval, 2002
Learning from Human Decision-Making Behaviors - An Application to RoboCup Software Agents.
Proceedings of the Developments in Applied Artificial Intelligence, 2002
2000
On-line Algorithm for Blind Signal Extraction of Arbitrarily Distributed, but Temporally Correlated Sources Using Second Order Statistics.
Neural Process. Lett., 2000
1999
Function approximation based on fuzzy rules extracted from partitioned numerical data.
IEEE Trans. Syst. Man Cybern. Part B, 1999
IEEE Trans. Syst. Man Cybern. Part C, 1999
1998
IEEE Trans. Syst. Man Cybern. Part C, 1998
Proceedings of the Knowledge-Based Intelligent Electronic Systems, 1998
1997
IEEE Trans. Syst. Man Cybern. Part B, 1997
Function Approximation with Partitioned Ellipsoidal Regions.
Proceedings of the Progress in Connectionist-Based Information Systems: Proceedings of the 1997 International Conference on Neural Information Processing and Intelligent Information Systems, 1997
Proceedings of International Conference on Neural Networks (ICNN'97), 1997
Proceedings of the 1997 IEEE International Conference on Acoustics, 1997
1996
J. Intell. Fuzzy Syst., 1996
Proceedings of International Conference on Neural Networks (ICNN'96), 1996
1995
Real Time Syst., 1995
Proceedings of International Conference on Neural Networks (ICNN'95), Perth, WA, Australia, November 27, 1995