Rubens O. Moraes

Orcid: 0000-0001-5613-0400

According to our database1, Rubens O. Moraes authored at least 11 papers between 2018 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Online presence:

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Bibliography

2024
Searching for Programmatic Policies in Semantic Spaces.
Proceedings of the Thirty-Third International Joint Conference on Artificial Intelligence, 2024

The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos.
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024

2023
Choosing Well Your Opponents: How to Guide the Synthesis of Programmatic Strategies.
Proceedings of the Thirty-Second International Joint Conference on Artificial Intelligence, 2023

2022
Asymmetric Action Abstractions for Planning in Real-Time Strategy Games.
J. Artif. Intell. Res., 2022

2021
Programmatic Strategies for Real-Time Strategy Games.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2019
Strategy Generation for Multiunit Real-Time Games via Voting.
IEEE Trans. Games, 2019

Evolving Action Abstractions for Real-Time Planning in Extensive-Form Games.
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019

2018
The First microRTS Artificial Intelligence Competition.
AI Mag., 2018

Action Abstractions for Combinatorial Multi-Armed Bandit Tree Search.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Nested-Greedy Search for Adversarial Real-Time Games.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Asymmetric Action Abstractions for Multi-Unit Control in Adversarial Real-Time Games.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018


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