Ruben Michaël Smelik

Affiliations:
  • TNO, The Hague, The Netherlands
  • University of Twente, Enschede, The Netherlands


According to our database1, Ruben Michaël Smelik authored at least 16 papers between 2006 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2016
Integrating Run-Time Incidents in a Large-Scale Simulated Urban Environment: (Extended Abstract).
Proceedings of the 2016 International Conference on Autonomous Agents & Multiagent Systems, 2016

2014
A Survey on Procedural Modelling for Virtual Worlds.
Comput. Graph. Forum, 2014

2011
A Declarative Approach to Procedural Generation of Virtual Worlds.
PhD thesis, 2011

Generating Consistent Buildings: A Semantic Approach for Integrating Procedural Techniques.
IEEE Trans. Comput. Intell. AI Games, 2011

A declarative approach to procedural modeling of virtual worlds.
Comput. Graph., 2011

Semantic constraints for procedural generation of virtual worlds.
Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011

2010
Declarative Terrain Modeling for Military Training Games.
Int. J. Comput. Games Technol., 2010

Real-time rendering of river networks.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

Integrating procedural generation and manual editing of virtual worlds.
Proceedings of the 2010 Workshop on Procedural Content Generation in Games, 2010

Interactive Creation of Virtual Worlds Using Procedural Sketching.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

A Semantic Scene Description Language for Procedural Layout Solving Problems.
Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2010

2009
Procedural City Layout Generation Based on Urban Land Use Models.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

Using Semantics to Improve the Design of Game Worlds.
Proceedings of the Fifth Artificial Intelligence and Interactive Digital Entertainment Conference, 2009

2008
The role of semantics in games and simulations.
Comput. Entertain., 2008

A Proposal for a Procedural Terrain Modelling Framework.
Proceedings of the 14th Eurographics Symposium on Virtual Environments, 2008

2006
Specification and Construction of Control Flow Semantics.
Proceedings of the 2006 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC 2006), 2006


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