Rubén Jesús García

Orcid: 0000-0001-5385-8316

Affiliations:
  • Leibniz Supercomputing Centre of the Bavarian Academy of Sciences and Humanities, Garching, Germany


According to our database1, Rubén Jesús García authored at least 21 papers between 2003 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Ten years of Immersive VR Installations - Past, Present, and Future.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Ten years Center for Immersive Visualizations - Past, Present, and Future.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

2022
Leveraging High-Performance Computing and Cloud Computing with Unified Big-Data Workflows: The LEXIS Project.
Proceedings of the Technologies and Applications for Big Data Value, 2022

2020

2019
NOMAD VR: Multiplatform virtual reality viewer for chemistry simulations.
Comput. Phys. Commun., 2019

2017
Virtual Reality Toolset for Material Science: NOMAD VR Tools.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2015
Implementation of an Immersive Videogame: Legends of Girona.
Int. J. Creative Interfaces Comput. Graph., 2015

2014
Overestimation and Underestimation Biases in Photon Mapping with Non-Constant Kernels.
IEEE Trans. Vis. Comput. Graph., 2014

Interactive Music Applications by MPEG-A Support in Sonic Visualizer.
Proceedings of the AES International Conference on Semantic Audio 2014, 2014

E-cecilia: implementation of a music game.
Proceedings of the Proceedings 1st Congreso de la Sociedad Española para las Ciencias del Videojuego, 2014

2013
Serious games for health.
Entertain. Comput., 2013

Flower modelling using natural interface and 3Gmap L-systems.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

Post-processing NPR effects for video games.
Proceedings of the 12th ACM International Conference on Virtual Reality Continuum and Its Applications in Industry, 2013

2012
Description and Solution of an Unreported Intrinsic Bias in Photon Mapping Density Estimation with Constant Kernel.
Comput. Graph. Forum, 2012

2009
A Vectorized Traversal Algorithm for Ray Tracing.
Proceedings of the GRAPP 2009, 2009

2008
An Importance Sampling Method for Arbitrary BRDFs.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

Generic BRDF Sampling - A Sampling Method for Global Illumination.
Proceedings of the GRAPP 2008, 2008

Un Algoritmo de Muestreo exacto para BRDFs Arbitrarias.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

Estimación de Densidades usando GPUs.
Proceedings of the XVIII Spanish Computer Graphics Conference, 2008

2004
Interactive Global Illumination for Quasi-Static Scenes.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
A Spatial Representation for Ray-Scene Intersection Test Improvement in Complex Scenes.
Proceedings of the 24th Annual Conference of the European Association for Computer Graphics, 2003


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