Ru-Chu Shih

According to our database1, Ru-Chu Shih authored at least 24 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2024
Applying the POEC Teaching Strategy to Virtual Reality Teaching Activities: A Case Study.
Proceedings of the Innovative Technologies and Learning - 7th International Conference, 2024

2023
Developing an Immersive Virtual Reality-Assisted Learning System to Support Scanning Electron Microscopy Learning Activities.
Proceedings of the Innovative Technologies and Learning - 6th International Conference, 2023

2022
Engineering Design Thinking in LEGO Robot Projects: An Experimental Study.
Proceedings of the Innovative Technologies and Learning - 5th International Conference, 2022

2021
Young Kids' Basic Computational Thinking: An Analysis on Educational Robotics Without Computer.
Proceedings of the Innovative Technologies and Learning - 4th International Conference, 2021

2020
3D Digital Design to Support Elementary School Students' Spatial Visualization Skills: A Preliminary Analysis.
Proceedings of the Innovative Technologies and Learning - Third International Conference, 2020

2019
The Implementation of the 12- Year Basic Education Science and Technology New Curriculum Guidelines in the Primary School.
Proceedings of the IEEE International Conference on Consumer Electronics - Taiwan, 2019

2017
The Effect of English for Specific Purposes (ESP) Learning-Language Lab versus Mobile-Assisted Learning.
Int. J. Distance Educ. Technol., 2017

The Design of Questionnaire of Students' Perceived Gender and Role of Humanoid Robots in Education.
Proceedings of the 17th IEEE International Conference on Advanced Learning Technologies, 2017

2016
The Development and Implementation of U-Msg for College Students' English Learning.
Int. J. Distance Educ. Technol., 2016

2015
Satisfaction Analysis of Experiential Learning-Based Popular Science Education.
Int. J. Distance Educ. Technol., 2015

The Development of a Mobile APP for a Hospitality and Tourism Course at Technological Universities.
Proceedings of the Third International Conference on Robot, Vision and Signal Processing, 2015

2014
Effects of Implementing STEM-I Project-Based Learning Activities for Female High School Students.
Int. J. Distance Educ. Technol., 2014

2013
Integrating Blended Learning into Situational Writing for Vocational High School Students.
Int. J. Online Pedagog. Course Des., 2013

Establishment of a Mobile-Assisted Language Teaching Model for English Teachers of Technological Universities and Colleges.
Proceedings of the Second International Conference on Robot, Vision and Signal Processing, 2013

2012
Effect of Incorporating Project-Based Learning into the Development of an English Short Play for Children.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Construction and Application of Incorporating Imagination Cooperative Learning with Team Game Tournament.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

Developing an Education Card Game for Science Learning in Primary Education.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
Hyperlink network analysis of the educational blog.
Br. J. Educ. Technol., 2011

Use of peer feedback to enhance elementary students' writing through blogging.
Br. J. Educ. Technol., 2011

The Attributes and Importance of Online Game with Language Learning for College English-Majored Students.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

The Influence of the Presentations of Game-Based Learning Teaching Materials on Chinese Idiom Learning.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Using Game-Based Learning and Interactive Peer Assessment to Improve Career Goals and Objectives for College Students.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

Using Web 2.0 Social Networking to Enhance Collaborative Learning in Preparing Graduation Events.
Proceedings of the Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 2011

2009
A Study of Computer-Assisted Instruction on Music Appreciation: An Example of Chinese Musical Instruments.
Proceedings of the 9th IEEE International Conference on Advanced Learning Technologies, 2009


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